WARNING: Wall of Text incoming! Here is the update I mentioned above.
INTRODUCTION
Quite a big update of my cube. Had a couple of drafts last weeks and had a blast playing cube again. Was the first time drafting with the 2nd coming of my cube but it was generally very well received. However, in short, it felt like the cube could use more "spicy cards". To my drafters and myself, the cube felt really fair and aggro was pretty strong in general, though some very nice variety of decks were drafted. We had a three color (WBR) Stax deck win 3-0 one evening as well, which was fun to see. However, ramp and midrange fair decks (with the exception of a particularly stacked RG tempo deck) seemed to struggle a bit, as Uw/Ub control and Rx/Wx aggro decks were pretty strong.
Consequently, my idea was to spice up the cube a bit with some combo and build around cards that are generally run in more powerful cubes. I haven't been playing MtG for a long time (only 2,5-3 years at most) so I haven't played in a standard with all of the broken cards from the eternal formats. Though, Looter Scooter and Saheeli deserve a honorable mention here I guess. The rest of my playgroup also doesn't play a lot of cards from legacy/vintage and we mostly played casual so far.
However, these old powerful cards got me very excited and I feel my cube's power level is pretty close to the level where these cards can work so I decided I'd give it a go and pull the trigger on them. Though I always want to keep in mind that any particular strategy should always have its counters. The main cards where I see that this can be problematic are
Tinker and
Show and Tell, even though I don't include the major bad guys for this such as the Eldrazi lords,
Wurmcoil Engine,
Batterskull or the most degenerate pieces of fast mana such as
Mana Crypt and the like. I already run a
Splinter Twin but without Kiki-Jiki as I would feel that the archetype would be too powerful in comparison to other strategies.
CHANGES
So the main roleplayers that I decided to add with the latest batch of updates are:
TinkerShow and TellBriberyVendilion CliqueCryptic CommandGriselbrandBitterblossomTezzeret, Agent of BolasTanglewireFauna ShamanNatural OrderVengevineMaster of the Wild HuntSelvala's StampedeGoblin WelderDarett, Scrap SavantThundermaw HellkiteSundering TitanMemory JarVedalken ShacklesBaneslayer Angel
STRATEGY
So, in short blue and green have gotten the most love with some powerful archetypes to make the colors a bit more interesting. Blue felt to me like a very generic "Draw, Go" counter and draw play enabling color, while green was only about ramp and general good stuff creatures.
White
Well, basically white felt like it was good anyway. Aggro is supported decently, it can go wide for tokens and stax (
Opposition), there are midrange/blink strategies possible and it has some nice finishers.
Baneslayer Angel was put in for
Angel of Sanctions but I think I like that card better than
Karmic Guide or
Cloudgoat Ranger so I'm a bit conflicted on my white 5-drops. Any experiences with Angel of Sanctions?
Blue
I want to try out if
Tinker can be fair enough, because I have increased the artifact and general "non-creature permanent" hate quite a bit with additions of
Seal of Cleansing,
Release the Gremlins,
Manglehorn and not to mention the other usual suspects such as
Disenchant and the green/white O-ring effects.
Show and Tell is obviously insanely powerful if you build your deck around it, which makes it quite a nice payoff card. As aforementioned, I don't run the extremest of all cards such as Emrakul or Blightsteel even though I can see that
Sundering Titan can be equally oppressive. This card I run as a payoff card for
Tinker/
Goblin Welder decks as well though.
With
Cryptic Command and
Vendilion Clique blue's gotten a bit more powerful and flavorful midrange and control options. With the amount of aggressive decks, I feel that
Bribery is a bit of a gamble card, but worth a try in the list.
Vedalken Shackles is just very good, but maybe oppressive so I will keep an eye on that. Delver is out.
Black
Reanimator got a bit more powerful with the inclusion of the OG big daddy
Griselbrand. Even though reanimator probably doesn't need much more support in the cube,
Sheoldred, Whispering One doesn't seem to be overly powerful and maybe Griselbrand gives reanimator a bit more appeal.
Bitterblossom, in addition to
Smallpox give Stax decks a bit more support, make black a bit more disruptive and together with
Gravecrawler and 1-mana zombies push black aggro a bit. I know, I've said that aggro is pretty strong but I want to have my drafters have the option to go black aggro as well when possibly combo decks start getting more powerful.
Green
Fauna Shaman is in general just a good card, but also aid my Golgari theme of reanimator/recursion.
Natural Order feels a bit like the fair brother of
Tinker but is still pretty good in a mana-dork-ramp-strategy. For ramp there are quite a few cards to build around now in the cube:
Wildfire,
Upheaval,
Oath of Druids,
Selvala's Stampede,
Natural Order or just go big with mono green and artifact mana. Also added some more removal in green with
Song of the Dryads and
Manglehorn.
Master of the Wild Hunt is just a nice card for a BG stax deck or a midrange Gx deck. I've rebuilt gruul as a haste/beaters guild a bit more with
Vengevine,
Rancor and
Xenagos, the Reveler. Hopefully, this works out because I really like this theme myself. A big finisher for this deck is the word-soup queen
Samut, Voice of Dissent. Seems very good and a bit weird but wanted to try her out. Could possibly swap het out for something like
Dragonlord Atarka though for (even more) RG ramp payoff.
Red
Red hasn't gotten anything really different, though I'm a big fan of
Goblin Welder,
Daretti, Ingenious Iconoclast and
Daretti, Scrap Savant. Again a artifact theme (I run the signets as well) but I really like artifacts. I've enjoyed building decks from Kaladesh in standard as well.
Thundermaw Hellkite is a another nice big finisher for red decks that aren't Balls to the Wall aggro, because
Goblin Dark-Dwellers is more of a support card for Spells Matter decks.
Pfff.....long story short: I've added some potentially broken cards to my cube! (though I hope I've changed my format in such a way that they won't be too warping - but hey I run the signets as well so it's a bit broken anyway).
EDIT: Also, I have a copy of
Ramunap Excavator but I don't know whether it does enough without
Crucible of Worlds or cards like
Life from the Loam or redundancy for land destruction with
Wasteland. What do you guys think?
EDIT2: formatting.
EDIT3: I'm sitting currently at 443 cards in my cube, which I don't like even though we never draft with more than 6 persons usually. I want to make it an even 450, which means I want to add 1 card per color and 2 other colorless/multicolor/lands. Any suggestions are welcome! I've also heard good things about
Goblin Heelcutter as an evasive, aggressive creature. Do you guys like it?