Hi all,
I'm interested in your thoughts on this variant format I want to try out with my players soon. I'm hoping you can notice issues or provide suggestions in advance of our session, so it avoids stumbling out of the gate.
This idea is based on Jason's Microsealed format but tweaks it for my group of five players, which includes both Magic veterans and newer players who would probably prefer it if we just skipped all the drafting and deckbuilding and handed them a deck to play. This variant tries to find a satisfying middle ground that challenges the veterans while also giving new players the opportunity to explore and learn.
Building on the original rules for Microsealed, I am considering the following:
- Chris
I'm interested in your thoughts on this variant format I want to try out with my players soon. I'm hoping you can notice issues or provide suggestions in advance of our session, so it avoids stumbling out of the gate.
This idea is based on Jason's Microsealed format but tweaks it for my group of five players, which includes both Magic veterans and newer players who would probably prefer it if we just skipped all the drafting and deckbuilding and handed them a deck to play. This variant tries to find a satisfying middle ground that challenges the veterans while also giving new players the opportunity to explore and learn.
Building on the original rules for Microsealed, I am considering the following:
- A 360-card cube is divided five ways, such that every player starts with 72 cards in their pool.
- Players each build a 15-card deck from their pool. The last person to arrive is the fifth player and is advised to hold off on building their deck.
- The first four players pair off to play an initial round of best-of-3 matches. The fifth player can freely observe these matches but should also be preparing his deck so he can play as soon as a match is over.
- At the end of each match, the loser may either a) take over the winner's deck or b) create a new deck. Either way, his losing deck is retired.
- Whoever is playing the winning deck continues to play in a new match against whoever has been sitting out, observing matches, and building a new deck (initially the "fifth player" noted above, but it will rotate as the session goes on).
- Whenever a player plays the same deck for two matches in a row, that deck will be retired at the end of the second match.
- If a player would ever take back a deck that they built previously, that deck is immediately retired.
- Match wins will be tracked for both players and decks. At the end of the session, players add their wins to those of all the decks they built. The player with the most wins is declared the winner of the session!
- I am hoping this approach will create a self-regulating semi-cooperative metagame in which players who struggle with deckbuilding can take over and learn from good decks, which will reward successful deckbuilders with "free" wins while also forcing them to dig deeper into their card pool more quickly. Eventually, they'll scrape the bottom of the barrel, and the decks they create will start losing.
- I like how--in theory--there can be a "deck to beat" over the course of the evening that everybody is trying to take down. A deck that goes 5-0 might be "oppressive," but the only way it would be so dominant would be if everybody had gotten the chance to play it, knowing full well that, while they might be getting a guaranteed win with a very powerful deck, they are also contributing wins to the player who initially built it.
- The main conundrum I see here is the lack of tension in a matchup where a player is playing a weak deck he just built against a better deck he built previously (now being played by someone else). That player will not care about the outcome of the match, as he'll get a "win" either way.
- Chris