A co-worker of mine has thought about creating his own cube that would essentially consist of his favourite limited archetypes from over the years. He hasn't actually gotten around to doing it, though, so I've started brainstorming ideas for a second cube of my own. Following Wizard's recent pattern of ten two-colour archetypes, and Jason's key conceit of layering archetypes with plenty of cards that will be wanted by multiple drafters, these are the initial ideas I've come up with. The power level of the cube would be closer to a regular limited format than a typical cube - if, on a scale of power, 1 is core set limited, and 100 is a power-max cube, I'm aiming for 20-25. As before, I'm sticking to Modern cards, 'cause.
Below I've listed some ideas of two-colour build-arounds for each deck, as well as some of the key, high value mono-colour cards. The gold cards are meant to typically only fit into that one deck, but some or many of the mono-colour cards should be useful elsewhere.
- Tempo
- Control, Flash
- Sacrifice
- Storm
- Auras, Heroic
- Extort, Lifegain
- Spells
- Dredge
- Wide Aggro, Humans
- Ramp
The decks I'm most unsure about are RG Storm, and GU Ramp. With storm, I'm worried that mucking up the list with otherwise useless rituals and storm cards could prove poisonous. Also, the deck skews heavily red; green's presence would largely be token, unless there was also perhaps an X casting cost subtheme, where hitting big mana early and finding a good sink for it is rewarded. For ramp, my main concern is that green can really pair with any other colour if it wants to go big - witness five-colour domain in Modern Masters - and blue isn't really a requirement, even if I put a couple of big fatties in UG.
Feedback & suggestions more than welcome, before I dig myself too deep in this rabbit hole!
Below I've listed some ideas of two-colour build-arounds for each deck, as well as some of the key, high value mono-colour cards. The gold cards are meant to typically only fit into that one deck, but some or many of the mono-colour cards should be useful elsewhere.
- Tempo
- Control, Flash
- Sacrifice
- Storm
- Auras, Heroic
- Extort, Lifegain
- Spells
- Dredge
- Wide Aggro, Humans
- Ramp
The decks I'm most unsure about are RG Storm, and GU Ramp. With storm, I'm worried that mucking up the list with otherwise useless rituals and storm cards could prove poisonous. Also, the deck skews heavily red; green's presence would largely be token, unless there was also perhaps an X casting cost subtheme, where hitting big mana early and finding a good sink for it is rewarded. For ramp, my main concern is that green can really pair with any other colour if it wants to go big - witness five-colour domain in Modern Masters - and blue isn't really a requirement, even if I put a couple of big fatties in UG.
Feedback & suggestions more than welcome, before I dig myself too deep in this rabbit hole!