This format was a TON of fun! Ended up doing 1 sealed and 2 drafts over the weekend, went 4-0/3-0/3-0, and think I got all but a handful of the cards I wanted to try for cube.
GW Beautiful-Hair Horse
Sealed deck:
Rhox Veteran,
Giver of Runes, and
Trumpeting Herd were the major standouts. Although, I think
Stirring Address probably won me the most games. Board states stalled out frequently, and that card was key to getting many-for-ones in combat.
Giver of Runes was also critical in both playing defensively as well as getting damage through stalled boards.
UG Very Snow, Much Cold
Draft 1: This was the second event of the day and felt the urge to take it easy in this event and draft something fun. I ended up picking up 22 snow permanents this draft :O, taking on-color (U/G) snow lands fairly early due to seeing the colors wide open pack one and especially seeing the first
Abominable Treefolk 6th pick (in a 6-pod) pack 2.
Choking Tethers is nuts.
Abominable Treefolk is nuts. I feel
Frostwalla was underrated and very strong, supposing you have the snow-fixing. I drafted the
Iceberg Cancrixs because I saw a number of them wheeling early on and wanted to see how many snow permanents it would take to make them threats (turns out, it never really came together in a game) -- mill 2 per trigger isn’t quite enough to get there. Again, games can definitely stall out (likely because I was on the choking tether, no-removal plan)
UR Cantrip Aggro
Draft 2: Ended up doing one last draft at the last minute because I really wanted to get in some playtime with Ninjas or the UR archetype. I passed a number of key removal pieces for no good reason other than to push a strictly cantrip aggro plan and assemble something dumb. At least in this deck, the
Eyekites were bonkers, being great targets for the
Phantasmal Form or
Fists of Flame.
Thundering Djinn is the real deal. Being able to be aggressive and remove blockers for your other creatures or simply remove the potential for a crack-back is insane.
Force of Rage played well into the aggression plan, as I was often able to cast it on the defensive and remove an attacker or two and put the race in my favor.
Choking Tethers is nuts.
Since I run a pretty combat-centric cube (and going to be redesigning with this set and War of the Spark in mind), I wanted to get as many games in as I could this weekend to get a feel for how the archetypes and particular cards played out. All said, I can’t wait to give some of these cards a spin in that environment (CubeTutor is suppose to get its MH1 update tomorrow)!