General [MSH] Marvel Super Heroes

They tricked me. I was going to skip this set as I really dislike Marvel. But they promised white prowess and I got too excited. And now the only cheap white prowess creature is this:



Strictly worse Seeker of the Way! Just give it any minor upside like etb scry 2 or something and I could've gotten over the art and flavor here.

But hey, they fulfilled a very specific desire for my CCC, a {R/W} hybrid prowess guy:



Oh, wow, thanks, this SUCKS. Not only is it bad, it also signals equipment more than spellslinging and it is called PATRIOT. I'm not an us-american and far too left to be comfortable playing a card called Patriot that actually refers to a real world nation that is currently embracing FACISM. (Not all of you, I know.)

Fuck Marvel and of course
FUCK TRUMP
I'm out
 

Iron Man Armor is sweet alongside the many Karnstructs I run. Giving a creature +2/+1 and flying for 3 is not so far off from totally-reasonable-Cube-card Maul of the Skyclaves, but that's the worst case scenario here given you have any board, and I'm not devastated about getting in for a chunk of damage. The true floor here is that it does literally nothing because you have no board, but I don't imagine this card will be in that scenario all that often, and if it is, I imagine it's because you have a ton of dudes and are happy running a worse second copy of Nettlecyst to benefit from your trinkets. I like how many decks will be happy with this, I'm very in.

I wouldn't call Iron Man Armor a "worse second copy of Nettlecyst" considering it has / grants flying. Card is much better than Nettlecyst overall IMO since this is generally a better Maul of the Skyclaves that just so happens to have a flying Nettlecyst mode. IMO the best card in the main set by quite a bit. I think it's best equipment not named Skullclamp in a high powered vintage cube.
 
I'm calling it a "worse Nettlecyst" in the context where you don't have a board. I think it's much better in the average deck since it doesn't require you to have the artifact deck to be sweet, and it's about even-to-better in the artifact deck, which tends to not have too many creatures but also is less annoyed at having to pay 2 every time you want to attack or block with it.

But yeah, it's super sweet. It's one of the three cards I currently have as "High" confidence on my spoiler season swaps Google sheet:


Screenshot 2026-06-08 at 2.45.46 PM.png

So yeah, folks, here are my favorite cards of Marvel / Marvel Jumpstart / the first of four Commander decks (and with none of the scene cards, which I've been pretty hot on lately):

Super Super Heroes


"Worthy" Heroes and Villains


West Coast and Great Lakes Avengers Tier


My watchlist:


Too Good for my Cube
 
Sweet shitting crap on a cracker there are 569 cards in this set & associated products that aren't reprints. That's so many cards.

Ultimate Alliance seems to be flying under the radar as a really okay W removal spell without precedent.


Speaking of fliers! There seem to be rather a lot of them. A wise(ass) person once said that
[Velomachus Lorehold; here, any sufficiently bulky flier] suffers from what I call Swole Lad Syndrome in that the 5/5 flying haste body is often far more relevant than anything else he brings to the table.
and I wonder if that problem is going to show up in spades in this format, where many games devolve to, well, super hero fights in the sky being the deciding factor. A quick scryfall search suggests that 1 in 6 cards in the format refer to flying in some capacity, which might mean that flying just isn't so super anymore??

super flying FLYING.png

Incidentally, Aerial Doombot is actually a really neat Flying Man.

 
Screenshot 2026-06-09 at 11.09.26 AM.png

Medusa, Inhuman Queen is a baby Managorger Hydra...for the same cost. Obviously, trample is the best ability to have on a stat monster, but vigilance is not half bad either.

Managorger Hydra is not that interesting to me, but it is run in over 10,000 Cubes. I think Cubes that like the Hydra will often also like Medusa, and I think the art is really cool even if the "inhuman" creature type seems dumb to me.


Screenshot 2026-06-09 at 11.12.01 AM.png

H.E.R.B.I.E., Lovable Robot is actually pretty lovable. Ornithopter of Paradise is pretty good and would still be in my Cube if I didn't want green to have a bigger monopoly on color fixing. HERBIE solves this problem for me by making filtering more expensive, while also providing incidental surveilling and keeping the flying, which was a surprisingly good element to the Ornithopter. Legendary-matters isn't too critical here since it's already historic, but it's still an upside in my Cube. I'll be considering this strongly.


Screenshot 2026-06-09 at 11.20.55 AM.png

Endlessly cast a dragon robot! I'm considering this one as well, but it's a shoo-in for my bar Cube at least. I think having a 3/5 (on average in my Cubes) that you can cast from your graveyard is a great way to encourage self-mill and non-creature permanents (mostly artifacts). It's also a discard outlet, and what you discard can be the the non-creature permanent you benefit from! Synergy!

Seriously, I like this design. I think a 4-mana flying beater that doesn't do anything else is going to be a little too fair for my main Cube, but it's a absolutely a payoff for a lot of what my Cube has been doing lately.

Screenshot 2026-06-09 at 11.27.28 AM.png

Double removal! You're generally going to want to play these effects sequentially. It's a lot of value, enough to make the sorcery speed a little less painful. I won't be playing it specifically due to the lack of reminder text on "Rebound", personally. Look, I know it's on a couple other cards in the set, but there was plenty of room on the text box for it!!

Screenshot 2026-06-09 at 11.27.42 AM.png

I don't think that many non-creature spells get played main phase 1 in my Cube, but this is a pretty good reward for it if that sounds like your Cube. This thing can grow real fast off of cantrips and burn spells, and by sharing its unblockability, its going to deal serious damage.

EDIT:

Also, prowess big bad:
Screenshot 2026-06-09 at 11.46.01 AM.png

and new Eldrazi titan. unironically love the creature type, but I'd rather just play Summon: Bahamut for neat enchantment recursion stuff:

Screenshot 2026-06-09 at 11.46.58 AM.png
 
Last edited:

Dom Harvey

Contributor
The Commander decks are predictably full of bangers too; The Fantastic Four deck spreading Prowess-y stuff across four colours leads to some really nice stuff and I'm keen to see what the Villains deck offers Grixis (as long as isn't too parochial re. Villain tribal etc). Some more on top of what Miles posted (Card Image gallery here before Scryfall updates):



First Family has a floor of X=2 and getting to X=3 is trivial (and a good rate), you can really shoot for the moon if you're in a 3c/4c etc deck



Crystal's damage trigger rounds off to Prowess as a floor but you can do some really flashy stuff with this and I can imagine a weird Storm deck where turning every Manamorphose etc into a big burn spell is a win con in itself



Four mana is where the competition becomes impossibly steep even within this niche but Valeria gives you a lot



Fantastic Elasticity is quite generic aesthetically but lives up to the name if you have good cheap instants or care about casting spells a lot



Fantasticar is another great artifact/spells crossover - the stretch goal is too much for most Prowess-esque decks (though the Mizzium Tank mode isn't the worst there) but this is actually the Storm payoff of my dreams

I really like Dragon Man too - if you're just playing Magic normally the floor is high but it's fun to look for easy ways to make it massive (cycling Lorien Revealed! Impending an Overlord!), it's a good ~inevitable finisher for a slower or controlling deck with some GY stuff, and has the right types to get the juices flowing (usual artifact shenanigans but I'm already having visions of pairing this with Roiling Dragonstorm etc)
 
Last edited:
Is there really nobody in Marvel comics who fits the Abzan color identity? We've had over 500,000 UB cards and so far Bilbo the Birthday Boy is the only Abzan card. Isn't that weird? There's not an issue of Black Panther where he's acting kind of Abzan about things?
 
Is there really nobody in Marvel comics who fits the Abzan color identity? We've had over 500,000 UB cards and so far Bilbo the Birthday Boy is the only Abzan card. Isn't that weird? There's not an issue of Black Panther where he's acting kind of Abzan about things?
Abzan is a Magic term.
UB is not for Magic.

It is for the shareholders. We are just also here, watching it unfold.
 
Is there really nobody in Marvel comics who fits the Abzan color identity? We've had over 500,000 UB cards and so far Bilbo the Birthday Boy is the only Abzan card. Isn't that weird? There's not an issue of Black Panther where he's acting kind of Abzan about things?

I think they were being intentional to not make a black "Black Panther" for a lot of reasons that make sense to me, even if I don't fully agree. I haven't read his comics, but from the movies, I would 100% have made him Abzan.

The Doom deck is out and it's pretty interesting.

Screenshot 2026-06-10 at 10.30.38 AM.png

Molecule Manis a colorless card that gives you a free cast ~60% of the time. The problem here is that it's already at 6 mana, so you probably have the mana to play whatever you draw afterwards, and it doesn't actually give you any card advantage. Messing around with Portent or Brainstorm or Consider makes it cool, but that's true for any deck that plays Miracles anyways. Still, I think it's an interesting enough design that there are some Cubes that will want to test it out.

Screenshot 2026-06-10 at 10.34.50 AM.png

It's super Mai, Scornful Striker! I used to love Ruric Thar, the Unbowed during the early days of my Cube, and this feels familiar.

I don't think it's that necessary, but I do like hate cards that are broad like this, even if it's often going to be a de-facto 4mv 4/4 with menace and ward - 2 life.

Screenshot 2026-06-10 at 10.37.17 AM.png

Now that's a Magic card! Helmut Zemo, Mastermind is what I wanted Sphinx of Forgotten Lore to be. The 2/2 body makes it a lot weaker, but you get to cast off the attack trigger right away, before blockers, for free. And it makes him more likely to survive combat when you do! I still like the upcoming Bilbo, Thief in the Night more, but I'd be very happy to have them both together. Will test for sure.

EDIT: nevermind, reading is tech. You still have to cast it with mana. Still fine, but makes it much worse than Bilbo and does not feel like as important of a test now.


Screenshot 2026-06-10 at 10.39.45 AM.png

I am fallible. I like goofy stuff like this. Would probably have needed to see the mayhem cost at 4 to seriously consider, but I'm picking up a copy for one of my Cubes at minimum.


Screenshot 2026-06-10 at 10.41.37 AM.png
Tri-Sentinel, Act of Vengeance is one mana cheaper on both cast and unearth than Cityscape Leveler, but you certainly feel the loss of power. Only 3 damage --to only a creature!-- on enter is a big less exciting than destroying nonland permanents. But this has its place! Whether it is more appropriate for your power level or your ramp is such that it's substantially harder to get to 8 than 7, or you just want to avoid colorless Vindicate abilities, there's a lot to like here. If anyone's still running Myr Battlesphere (like me), this seems like a pretty good swap for Welder/Trash to Treasure strategies, since the Unearth ability here helps you as an out in case you lose your Goblin Welder or have already blown your Trash to Treasure. Aesthetics are what's going to keep my power ball in for the time being, but it's a tempting change, for sure.


Screenshot 2026-06-10 at 10.46.07 AM.png

I'm a big fan of esoteric reanimation artifacts from UB sets. Doom's Time Platform seems really really cool. I think I still like Confession Dial and Yggdrasil, Rebirth Engine more than this, and I'm not currently running either, but this one might actually be simpler than the other two, and is likely stronger, too. Will keep an eye out on this one.

Screenshot 2026-06-10 at 10.49.04 AM.png

Living Laser is a finisher for discard decks. I've been highly focused on these lately....and this seems like it's the equivalent to that archetype as Cyberdrive Awakener is to the trinket deck. Yet, for whatever reason, against the advice of my players, I'm not running the Awakener. And I'm not jazzed about this, even though it's a great way to reward those decks and help them close out the game. It's not even that much worse than a Glorybringer if you can get a single copy out of it during a game. Much to think about.

Screenshot 2026-06-10 at 10.53.02 AM.png

Hello? Batroc the Leaper you say your name is? Now we're talking. A legendary Flametongue Yearling that deals less damage to a single target but deals it to a scaling number of targets? Seems really sweet, and the lack of double red pips makes him much more attractive, even if I'd rather look at kavus in my Cube draft than this guy's crotch.


Screenshot 2026-06-10 at 10.55.37 AM.png

I like Archnemesis thematically for EDH quite a lot, but I think its 1v1 qualities are nothing to sneeze at. Do I want to use a Dimir slot for a Phyrexian Arena that drains for 2 each turn rather than costing you a life? Seems pretty reasonable, honestly. You also get a card and a drain the first turn you play it so long as you're attacking, and you'd be fine sending a solid soldier to their death to make sure you get the trigger almost any turn. The biggest issue I have with it is that it doesn't tie into any larger synergies I've got going on, but I'm intrigued.

Looking forward to the GW artifacts deck tomorrow.
 
Last edited:
We also still have the scene boxes, which tend to have some of the most novel designs. This cluster of sets is actually too big, even for me. It's not helped by the Core Set-styled design of the main set, where legendary creatures have never felt more arbitrary, even compared to Spider-Man.

I made a chart about it. It makes sense to do it in a Marvel set, but it is truly absurd, and I say this as a person who is happy/excited about the legends-matter archetype.

Anyways, I missed one critical thing:

Screenshot 2026-06-10 at 11.14.17 AM.png

Killmonger, Ruthless Usurper was a little disappointing to me at first blush, as it's similar to a Generous Plunderer / Sardian Avenger for an extra mana, as much as I don't mind making treasures and blowing up some of theirs on attack.

But then it was pointed out that the attack trigger is not until end of turn. Nice.

Perpetual is not really well supported / easy to track in paper, but yeah, this is a trampler that textually gets bigger and bigger each turn. That's enough to make it interesting to me, even if the poor tracking and likely day-0 errata coming are enough to dissuade me from truly serious consideration.
 
Like shamizy, includes will depend on vibes/art more so than actual mechanics for me. There are a few that I like so far that have been mentioned probably.



3 damage for 3 mana is a known quantity that is perfectly playable. I'm actually excited about the second mode where you can answer a Tolarian Academy, trigger Felidar Retreat or my favorite, ramp off Darksteel Citadel.



The ring temps you Samwise is a card I always wanted to include but didn't because of that mechanic. The Nurse is much cleaner and works with mill and discard. Great stuff + probable Displacer Kitten combos.



This might be a way to save a slot by combining Springheart Nantuko and Ramunap Excavator. It's a lot worse than Nantuko at making tokens and crazy plays, but has a lot less rules and confusion. It's also fragile, which could be a problem.



This could be a way to trigger your Proft's Eidetic Memory or find some specific cards more easily. Like Experimental Synthesizer, your curve needs to be quite low to maximize value.



A big resilient flyer with discard synergies. I generally have low curves in my cubes, making this significantly less potent. Though something like Shark Typhoon or the LoTR land cyclers seem great.



Since having success with Monument to Endurance, I've been eyeing Teval's Judgment as an analogue with a slightly tougher condition to meet to trigger it. This could fit in that space however, you are limited to creatures leaving the GY, like Insidious Roots. This might be too hopeful, but I also see these cards as a sort of artifact payoff with Scrap Trawler, Goblin Welder, Goblin Engineer, Lurrus of the Dream-Den and so on. This is where the artifact type on the Scythe could be worthwhile.



Threaten effects are cards I'd like more of in my cubes, but the rates aren't always great or they tend to be narrow. This one plays well with the artifacts mentioned above as well as blink effects like Touch the Spirit Realm and Displacer Kitten. The floor of being a mana rocks limits how bad it can be and would help tie sacrifice into Red in a novel manner.
 
The Wakanda Forever! deck is revealed. It had been my most anticipated of the bunch because of the GW artifacts theme, but it's by far the least interesting, thanks to a heavy focus on the Monarch mechanic. Of the ~15 unique cards for the deck, 8 of them reference the monarch and 4 of them are related to commanders. Most of the rest beyond that make a unique token! Just a big whiff for me, and it's too bad. Still, I've got some things to talk about.

msc-72-zuri-warrior-of-wakanda.jpg

Zuri, Warrior of Wakanda is a 2/2 trampler for 2 that grows your entire board whenever you cast a big artifact. I have more big artifacts than most, but it's hard to imagine the deck that wants to go wide and play those big artifacts, and even if you did have the deck, there are simply not enough big artifacts to play! You'd maybe trigger this once or twice a game if you're working for it, and that's fine, but nothing special. Theoretically, this is just what I wanted but it's simply not enough. Getting 3mv artifacts for Simulacrum Synthesizer is hard enough, and that gives you a whole karnstruct token!

What bugs me the most is that this is close to the kind of design I was looking for in this set I think even reducing the requirement of the artifacts you cast to 3MV would've made it a good test for me, as I have quite a few artifact creatures at 3MV. Would love to have followed this up with a Simian Simulacrum, for example.


msc-75-bast-panther-goddess.jpg
Bast, Panther Goddess feels like a pushed version of an old school card. I like the restriction on attacking and blocking unless you've got three creatures, and I like how it's tied in with the flavor text. I like a good ol' 4/4 for 4 with trample and indestructible that gets bigger with your creatures, and can share the love if need be.

I don't mind that it's a bit "fair" for modern Magic, but what I do mind is that it's either a 0 or a 10. I don't care about passing the Vindicate test (which I suppose this does with indestructible) but it's just not the sexiest payoff for going wide or doing tokens. Surviving a wrath is helpful, sure. But it's not the "cool" kind of big dumb beater that makes a players' eyes go wide like Anzrag, the Quake-Mole, and that feels both stronger and more play-around-able. Am I making sense here?

Speaking of feast or famine:


msc-113-panther-robot.jpg
Panther Robot is very cool.

Most cards with "Affinity for Artifacts" either have a bunch of pips in their cost or cap out fairly small (see Frogmyr Enforcer, Sojourner's Companion, and Myr Enforcer, all of whom cap out with 4/4 bodies. There are some bigger, but this is the first one you get a really beefy threat from that can often be cast for free in the right deck!

Thanks to my trinket theme, I've been toying around with payoffs that utilize "affinity for artifacts" lately, especially since cards I'd generally like to play like Metalwork Colossus doesn't play well with food and treasure. Imskir Iron-Eater appealed greatly to me when it first was spoiled, and I've considered it again recently, but the colors send the wrong signal and my Rakdos section is too tight already. Ethersworn Sphinx is a little closer, but I look at it and Chiss-Goria, Forge Tyrant and get dissuaded by all the pips all the same.

Now this? Panther Robot feels exciting and simple and like a great payoff. Just perhaps not splashy enough. I worry it'll get ignored for its overall simplicity like Godzilla, Primeval Champion or Greater Gargadon (which is perhaps my favorite Magic card and currently occupying red's part of the "top end for the trinket deck" slot).


msc-118-vibranium-strike-gauntlets.jpg

Vibranium Strike Gauntlets is the newest in a line of "auto-equippers" that feel real good. This is a modern take on Loxodon Warhammer, asking only a single additional mana on the top for an improved version of a card that dominated the first 5 years of my Cube nights. Flash and auto-equip are great, but drawing cards? Even better. The drama that will come from this I think is worth trying out.

msc-114-shuri-s-fabricator.jpg

Shuri's Fabricator is yet another oblique Universes Beyond artifact that does repeatable reanimation, as last discussed with Doom's Time Platform yesterday. Because of the Vibranium tokens, it's only really 4mv to recur an artifact every turn...but it's 4mv to get this thing started. It really needed a lower upfront cost to justify itself, so I will continue running the very silly Scarecrone instead. It's not like I run Gate to Phyrexia, Nexus of Becoming, or Chimil, the Inner Sun anyways (though I'd love to grab a copy of the latter two and try them out).


msc-70-w-kabi-shield-of-the-nation.jpg

To finish off, W'Kabi, Shield of the Nation is another example of a card that I would have killed for a version not specific to Commander. I've never thought it was great to have cards that specify their format like this, but this one's of the most egregious type, where the card is fundamentally useless outside of Commander. At least I can play with Sarah Jane Smith in my casual 60 cards and Cubes without worrying about the "Doctor's Companion" text. Just imagine if this said "whenever you attack with this creature". Wow!!


EDIT: one more
msc-24-royal-talon-fighter-jet.jpg
Royal Talon Fighter Jet is a card I glossed over somehow on first read-through, and looking at the art...I understand why. But it's an incredibly good rate.

I ran Grand Crecendo until recently and Secure the Wastes before that. They were both fine, but the Crescendo rarely blew people out like I wanted and Secure the Wastes usually played more like a control card you cast if your opponent had nothing good to counter or blow up that turn.

Not having flash is a big loss, but I like how it makes simple 1/1 white soldiers and not some obscure type, I like how it does it when it attacks, and I like how you also get an artifact out of the deal. I had been eying Champions from Beyond for a bit last year, and this strikes me as a similar, but much better version of it. I'll need to consider it since it's such an effective way to get a ton of tokens in a repeatable fashion a la Cube darling Jacked Rabbit

---

Tomorrow is the last of the Marvel spoilers with the scene decks, and I'm thankful, as I get deeply distracted by spoiler season.
 
Last edited:
Tomorrow is the last of the Marvel spoilers with the scene decks, and I'm thankful, as I get deeply distracted by spoiler season.
Seems we've known about the scene box cards for a while now, but they're worth another look now that we have a better idea of hero / villain density. Nothing's jumping out at a me, which to echo your feelings I'm a little thankful for with all the new cards we've been getting!

The Wakanda Forever deck was a little disappointing, but one other card to shout out:
msc-12-dora-milaje-elite.jpg
Getting what's essentially an upgraded power-stone on enter is an effect we usually only get at 3, and those come in tapped no less! Your opponent having more lands than you reminds me of the alchemy cards that read 'if you aren't the starting player...', meaning this will almost always happen on curve if you're on the draw, but on play you can still just run it on turn 3 before your land drop and you still get a better rate for this effect than you normally do.

First Strike is always valuable, and the sac ability has a lot more utility as everything is a legend lately. If you're running any kind of animate artifact strategy, the Vibranium having indestructible also has a ton of incidental value! Lastly I am always trying to push Esper Ninjas, so while it doesn't jump out right away, being able to use your Vibranium for a Ninjutsu ability, and pull the first-strike damage -> Ninjutsu trick on one card is neat.

Basically I like everything about it other than the new token, but it's so similar to a power-stone unless you're running those too, I think players will pick up on it quickly without any confusion.
 
Seems we've known about the scene box cards for a while now, but they're worth another look now that we have a better idea of hero / villain density. Nothing's jumping out at a me, which to echo your feelings I'm a little thankful for with all the new cards we've been getting!

Oh thank goodness, yeah, no wonder I forgot about these. I'm actually a little disappointed these exist if only because they make the "gross there's TEN iron man cards????" crowd feel vindicated. Who cares. There being one or ten is equally annoying to me, but it's just so boring to hear the complaints.

View attachment 11385
Getting what's essentially an upgraded power-stone on enter is an effect we usually only get at 3, and those come in tapped no less! Your opponent having more lands than you reminds me of the alchemy cards that read 'if you aren't the starting player...', meaning this will almost always happen on curve if you're on the draw, but on play you can still just run it on turn 3 before your land drop and you still get a better rate for this effect than you normally do.

First Strike is always valuable, and the sac ability has a lot more utility as everything is a legend lately. If you're running any kind of animate artifact strategy, the Vibranium having indestructible also has a ton of incidental value! Lastly I am always trying to push Esper Ninjas, so while it doesn't jump out right away, being able to use your Vibranium for a Ninjutsu ability, and pull the first-strike damage -> Ninjutsu trick on one card is neat.

Basically I like everything about it other than the new token, but it's so similar to a power-stone unless you're running those too, I think players will pick up on it quickly without any confusion.

Reminds me of the Knight of the White Orchid-styled cards folks used to run a lot more. I would desperately play Sand Scout if it didn't specify Deserts, and still am tempted to jam it in whenever I come across it in my on-deck binder.

Having played with a lot of powerstones, I'm less upset about a unique token and more upset about how limited the use for this one would be in practice. It feels like a true trinket, but I guess that's not so bad in my Cube, filled with endless uses for trinkets.

I like the second ability here. Honestly, I do kind of like this card. Before, I was comparing it to Spectacular Spider-Man, who's currently not in my Cube for price/aesthetic reasons (it's still $75 USD for a normal frame version!!). But I really like not having to pay an extra one, and I really like the first strike, and I even really like the legendary permanents clause here for a bunch of reasons. And as someone who's snuck in a bunch of Sneak and Ninjutsu and web-slinging...hey, it's a good point.

If I think about this as a 2/2 first striker + occasional trinket artifact + protects my other legends, it's a pretty good package. I think I've been convinced to give this a shot. Thanks Keith!

Edit:
259bed47-1950-43ae-8efd-3009537529a8.jpg


This could be a way to trigger your Proft's Eidetic Memory or find some specific cards more easily. Like Experimental Synthesizer, your curve needs to be quite low to maximize value.

Come to think of it, I also like this card a lot. A one-sided Windfall is pretty great, especially because what is dead is not actually gone here. The timer on playing your old hand is suspenseful and fairly novel. It's great to be able to see so many cards in your Rx decks!

That said, it doesn't discard them. As I'm ramping up my "discard matters" theme in red, this kind of effect feels like it runs counter, especially at a time when I've been considering bringing back the likes of Nibelheim Aflame, Mishra's Command, and/or Cathartic Reunion. I've even recently brought early Cube card Dangerous Wager back into my on-deck binder thanks to how good the effect has been on Hearth Elemental, particularly since it's so much worse at sorcery speed.

Then there's Valakut Awakening, a card I love that I took out specifically because it doesn't discard (and because MDFCs are rough), and the even better Brass's Tunnel-Grinder which is only out of my Cube because I couldn't tolerate how many words it has on it.

So the question for me is: is Hex Magic better than all these cards? Yeah, probably, with maybe Brass's Tunnel-Grinder as an exception. But does it fit into enough buckets for me? I gotta figure that out.

It would be funny to run the two only Arcane spells in the set, since I'm already slotting in We Say Thee Nay!. Even though I don't really "get" why these are Arcane spells from Marvel lore, I think it's funny and neat that they did that.
 
Last edited:
I think the MDFC aspect of Valakut Awakening makes it top of the class honestly. After that, Brass' Tunnel Grinder is so good at tying multiple themes together and I would love to include it. However, the dual face nature and having two distinct mechanics on the same card is really rough.

That said, it doesn't discard them.
That is definitely the sticking point. You can try and work with the draw a card aspect with stuff like



But does it fit into enough buckets for me? I gotta figure that out.
If I didn't have a storm archetype, I wouldn't slot the Hex I think. I would go for a more synergistic piece that works with discard. But in storm, it could be a sort of draw 7 if your cards are cheap enough. I can imagine stockpiling some cantrips or 0 mana artifacts and then unloading on the following turn.
 
Top