General MTGO Legendary Cube

So I checked out the latest Magic: the Amateuring podcast, and they have an interview with Adam Prosak about the Legendary Cube. Here's the highlights:
  • All the creatures are legendary (we knew this already)
  • Basically a "dragon cube," lots of big splashy cards, almost a commander feel
  • Lots of mana fixing/ramp
  • High percentage of multicolor
  • They broke singleton!!! (Two copies of Brothers Yamazaki)
  • Cheating out huge creatures isn't really a thing. If you want to have Progenitus on the field, you're gonna have to cast it
  • Artifacts matter theme and spells matter theme
  • No tribal themes
  • Red aggro isn't going to be very strong (not a surprise)
Cards that are in the cube:
Noyan Dar, Roil Shaper
Cyclonic Rift (Adam mentions there being lots of spells like this with early-game functionality and late-game power)
Pyromancer's Goggles
Cruel Ultimatum
Sheoldred, Whispering One
Reya Dawnbringer
Brothers Yamazaki (x2)
Vorinclex, Voice of Hunger
Sword of the Chosen
Shizo, Death's Storehouse
Progenitus
Fires of Yavimaya
Saffi Eriksdotter
Time of Need
Captain Sisay
Tatsumasa, the Dragon's Fang
Silumgar's Command
Flooded Strand
Rugged Prairie
(Presumably the rest of the lands in those cycles)

Things that are not in the cube:
Zombify/reanimate spells
Show and Tell
Dedicated token generator cards


This is the first time WOTC has tried to make a blatantly not power-maxed cube. What do you think? Does this look fun? Is it possible to make a balanced and fun "dragon cube"?
 

Kirblinx

Developer
Staff member
There doesn't really seem to be anything out about what is in the cube, how big it is or anything else in text. There only seems to be information about the events and the prize support at this stage. Silas has pretty much posted all the info we know.

Hey, I'll be giving it a couple of tries, and seeing how it plays. I'm always up for some battlecruiser magic. I just don't know how well it translate to cube.
 
It makes me very sad that anotak is right. What I can't figure out is how anyone at Wizards thinks this is even playable much less a good idea. I mean, nothing in that pack costs less than 3, and even the cards that do cost 3 don't really do anything without either another turn or more mana. What the hell?

Also, they put in the shrines? We know there's no way they're going to break singleton and it'll probably be a large cube to boot. I would normally say that's poisonous garbage that's not even good when you assemble it but... given how durdly this looks likes it's going to be, the blue or black shrines on their own might still be good.
 

Jason Waddell

Administrator
Staff member
It makes me very sad that anotak is right. What I can't figure out is how anyone at Wizards thinks this is even playable much less a good idea. I mean, nothing in that pack costs less than 3, and even the cards that do cost 3 don't really do anything without either another turn or more mana. What the hell?

Also, they put in the shrines? We know there's no way they're going to break singleton and it'll probably be a large cube to boot. I would normally say that's poisonous garbage that's not even good when you assemble it but... given how durdly this looks likes it's going to be, the blue or black shrines on their own might still be good.

They've already broken singleton.
 
prediction 2: the best way to draft this cube is (excluding anything obviously broken) to take duals / fixing for the first few picks of every pack and then just grab the most busted expensive card out of the rest of the pack every time ignoring the color restrictions and then just end up with a dumb 4-5 color deck
 

Kirblinx

Developer
Staff member
prediction 2: the best way to draft this cube is (excluding anything obviously broken) to take duals / fixing for the first few picks of every pack and then just grab the most busted expensive card out of the rest of the pack every time ignoring the color restrictions and then just end up with a dumb 4-5 color deck

That's how I draft every MODO cube. I thought that was how you were supposed to draft them. I am not even joking, as using that strategy in the legacy cube gets me 2-1 every time.
 

Laz

Developer
I think I am going to hold judgement until I see the list. If I wanted to get people excited about the cube, I probably wouldn't choose something like that as the sample pack, but I don't want to use it to read too deeply into the relative density of gold-cards, fixing, artifacts, etc.

While I am holding judgement, I am not presently holding a lot of hope.
 
They've already broken singleton.


Right I forgot, but did I miss something or was that only on the Brothers Yamazaki? If it's just the brothers then I don't think that really means much. If anything that'd be almost worse since the Brothers Yamazaki is a case for putting two cards in a squadron not scattering them across the cube. The payoff for having two of the Brothers Yamazaki on the field isn't even that insane, and they're barely better than gray ogre if you can't get both in play at once.
 

Jason Waddell

Administrator
Staff member
Right I forgot, but did I miss something or was that only on the Brothers Yamazaki? If it's just the brothers then I don't think that really means much. If anything that'd be almost worse since the Brothers Yamazaki is a case for putting two cards in a squadron not scattering them across the cube. The payoff for having two of the Brothers Yamazaki on the field isn't even that insane, and they're barely better than gray ogre if you can't get both in play at once.

I see it more in idealogical terms, not in terms of power level.
 
The list is up on the mothership but it's really awfully formatted so I converted it over to Cubetutor:
MTGO LEGENDARY CUBE
(it's missing 11 new commander cards that aren't on CT yet but w/ev i'll add 'em soon)

looks like a durdle format w/ cool dudes
 
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