Dear community
At first I´m from germany, so please don´t judge me to much for my grammar mistakes. If something is unclear just text me
The List: Take a look here ->: http://www.cubetutor.com/visualspoiler/24065
The Idea: Have a nonconventional cube for multiplayer experiences. I play a lot Commander and other Casual formats like my dudes. In general name is programm. Choose your own archetypes means that you should be able to play anything you like. Advantage a great variety of decks (in theory). Disadvantage drafting is a bit complicated for two of our less experienced players and strategy (like http://magiccards.info/c14/en/50.html are not always supported well.
Our meta: In general we are 4-6 players, sometimes we are 8. We have two more experienced players, which have/had a great time in the tournament scene (especially Vintage) and one (two) noobs that never learned (although we tried it) to play MTG well. At first I build a Tribal cube, which was fun for a few times but limited to a few archetypes and the drafting was pretty basic. For example: First pick
Goblin Piledriver -> draft all goblins/burn/a few removals
-> We play 1-2 per week (sometimes during term/semester we play on rare occasions)
The problems: Besides that I don´t know how to link the card names? (Would be great if someone could tell me)
-> The cube in it´s current form performs pretty well and is fun to draft, but....
1) I want to integrate Aggro! Most of the decks end up as Controldecks. I read about a ratio of 31 Aggro:Midrange:Control cards but this refers to an ordinary cube like everybody else (besides a few sentimal cards) is playing
2) Should I make clear, which strategies/archetypes can be played? I always hated cards that press you in a certain area (like Goblin Piledriver)
3) Is the ratio creature/non-creature spell ok? In general I should be about 50/60-50/40 creature-noncreaturespells
4) Should I integrate certain tribes? I have the most important cards for goblins/elves/merfolk (besides True-Name-Nemesis)/Vampires/Zombies and so on
I need:
a) Volunteers, which draft a few decks (see above) to get more information/data to analyse
b) Links/Informations, how to build a multiplayercube
c) Your opinions on card choices. I have of cause just a limited perspective and can´t see everything
What do you need?:
If you need any information at all you can text me. E.g. my budget as a student is limited but I have a big cardpool with a lot of important cards.
I´m grateful for every help.
At first I´m from germany, so please don´t judge me to much for my grammar mistakes. If something is unclear just text me
The List: Take a look here ->: http://www.cubetutor.com/visualspoiler/24065
The Idea: Have a nonconventional cube for multiplayer experiences. I play a lot Commander and other Casual formats like my dudes. In general name is programm. Choose your own archetypes means that you should be able to play anything you like. Advantage a great variety of decks (in theory). Disadvantage drafting is a bit complicated for two of our less experienced players and strategy (like http://magiccards.info/c14/en/50.html are not always supported well.
Our meta: In general we are 4-6 players, sometimes we are 8. We have two more experienced players, which have/had a great time in the tournament scene (especially Vintage) and one (two) noobs that never learned (although we tried it) to play MTG well. At first I build a Tribal cube, which was fun for a few times but limited to a few archetypes and the drafting was pretty basic. For example: First pick
Goblin Piledriver -> draft all goblins/burn/a few removals
-> We play 1-2 per week (sometimes during term/semester we play on rare occasions)
The problems: Besides that I don´t know how to link the card names? (Would be great if someone could tell me)
-> The cube in it´s current form performs pretty well and is fun to draft, but....
1) I want to integrate Aggro! Most of the decks end up as Controldecks. I read about a ratio of 31 Aggro:Midrange:Control cards but this refers to an ordinary cube like everybody else (besides a few sentimal cards) is playing
2) Should I make clear, which strategies/archetypes can be played? I always hated cards that press you in a certain area (like Goblin Piledriver)
3) Is the ratio creature/non-creature spell ok? In general I should be about 50/60-50/40 creature-noncreaturespells
4) Should I integrate certain tribes? I have the most important cards for goblins/elves/merfolk (besides True-Name-Nemesis)/Vampires/Zombies and so on
I need:
a) Volunteers, which draft a few decks (see above) to get more information/data to analyse
b) Links/Informations, how to build a multiplayercube
c) Your opinions on card choices. I have of cause just a limited perspective and can´t see everything
What do you need?:
If you need any information at all you can text me. E.g. my budget as a student is limited but I have a big cardpool with a lot of important cards.
I´m grateful for every help.
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