I play multiplayer games with my group, but I've been meaning to build a 1vs1 cube too. It's mostly a thought experiment at this point, but I could definitely see myself acquiring the cards IRL.
Here is the list I am working on right now:
https://cubecobra.com/cube/list/kmu7
Inspiration
Erik Twice's cube list
Dom Harvey's cube list
Dom's list is higher powered, but both are built around synergy and overlapping archetypes. They support themes I want in my cube, so they seem like a good baseline to draw inspiration off.
Inscho's cube list
Dbs's cube list
These cubes are too combo centric for this project, but I like the potential for "explosive synergy". Also, the heavy use of Baubles and cantrips is something I will definitely be using to enable archetypes and smooth out draws.
My multiplayer cube (yes, I know it sounds cocky )
I really like where this cube is at and would like to have something similar but geared towards 1vs1.
Power level
I'd like the cube to be relatively high powered. I do enjoy playing with efficient threats and removal. The tricky part is avoiding auto picks that would drown out synergy decks.
I really enjoy Erik Twice's cube and even cloned it to make a few personal swaps. The list plays out really well, has a lots of themes I enjoy, but I do miss some higher powered cards.
Speed
I want a lean mana curve because I really enjoy playing as many cards as possible every turn. This also happens to allow decks to function better under mana screw. I also want to limit ramp, because I'd rather have decks curve out than cheat the mana curve. That being said, some mana dorks and mana rocks allow for certain strategies to shine.
Synergy/archetypes
I want synergy to be not only playable, but actively good. Here are a few notes I try to use:
- Have the most powerful cards of the environment be the archetype build arounds
- I would like synergy decks to exist in all macro archetypes (aggro, midrange and control)
- I'd like to favor "explosive synergy". Stuff like Wheel of Fortune + Wild Mongrel (+ Berserk?)
- I find broad archetypes spanning multiple colors to be the most interesting, as you can end up with whacky combinations.
Size
This is a tricky one. I initially planned a 360 cube, but I can already tell it will be near impossible for now to get that low. I am at 400ish cards right now and want to add a lot more. For now, I am aiming at 400-420 card cube.
Drafting
I intend for most if not all of the cube to be drafted at once. This means your plans won't be thwarted by not having a key card left out of the drafting pool.
Singleton
I am starting off singleton (except fixing lands) and would rather keep it that way, but have no qualms about breaking it for certain cards.
Combos
I don't want easy 2 card combos, but I am on the fence for something like the persist combo. It could add a little spice, but I don't know if counter play is needed or not.
Archetypes I want to support
Artifacts (grindy, cheat and go wide)
Lands (GY recursion or landfall)
Sacrifice
Tokens
+1/+1 counters
Self-mill
Discard aggro
Magecraft
Suggestions, comments, questions and drafts are all welcome.
Thanks for reading!
Here is the list I am working on right now:
https://cubecobra.com/cube/list/kmu7
Inspiration
Erik Twice's cube list
Dom Harvey's cube list
Dom's list is higher powered, but both are built around synergy and overlapping archetypes. They support themes I want in my cube, so they seem like a good baseline to draw inspiration off.
Inscho's cube list
Dbs's cube list
These cubes are too combo centric for this project, but I like the potential for "explosive synergy". Also, the heavy use of Baubles and cantrips is something I will definitely be using to enable archetypes and smooth out draws.
My multiplayer cube (yes, I know it sounds cocky )
I really like where this cube is at and would like to have something similar but geared towards 1vs1.
Power level
I'd like the cube to be relatively high powered. I do enjoy playing with efficient threats and removal. The tricky part is avoiding auto picks that would drown out synergy decks.
I really enjoy Erik Twice's cube and even cloned it to make a few personal swaps. The list plays out really well, has a lots of themes I enjoy, but I do miss some higher powered cards.
Speed
I want a lean mana curve because I really enjoy playing as many cards as possible every turn. This also happens to allow decks to function better under mana screw. I also want to limit ramp, because I'd rather have decks curve out than cheat the mana curve. That being said, some mana dorks and mana rocks allow for certain strategies to shine.
Synergy/archetypes
I want synergy to be not only playable, but actively good. Here are a few notes I try to use:
- Have the most powerful cards of the environment be the archetype build arounds
- I would like synergy decks to exist in all macro archetypes (aggro, midrange and control)
- I'd like to favor "explosive synergy". Stuff like Wheel of Fortune + Wild Mongrel (+ Berserk?)
- I find broad archetypes spanning multiple colors to be the most interesting, as you can end up with whacky combinations.
Size
This is a tricky one. I initially planned a 360 cube, but I can already tell it will be near impossible for now to get that low. I am at 400ish cards right now and want to add a lot more. For now, I am aiming at 400-420 card cube.
Drafting
I intend for most if not all of the cube to be drafted at once. This means your plans won't be thwarted by not having a key card left out of the drafting pool.
Singleton
I am starting off singleton (except fixing lands) and would rather keep it that way, but have no qualms about breaking it for certain cards.
Combos
I don't want easy 2 card combos, but I am on the fence for something like the persist combo. It could add a little spice, but I don't know if counter play is needed or not.
Archetypes I want to support
Artifacts (grindy, cheat and go wide)
Lands (GY recursion or landfall)
Sacrifice
Tokens
+1/+1 counters
Self-mill
Discard aggro
Magecraft
Suggestions, comments, questions and drafts are all welcome.
Thanks for reading!