Nanonox's 1vs1 cube



I love the idea of this card as a big ritual to fuel combo turns. Turn 2 Myr Battlesphere isn't very fun for me though and held the card back. Turn 2 The Endstone? Go nuts! In addition to fueling Scrap Trawler loops, the scariest thing Channel can do is cast {X} mana creatures. Walking Ballista and friends can be 9/9s on turn 2, but that isn't exactly game ending. Stonecoil Serpent would be a 19/19 if you wanted to. On turn 3, Goldvein Hydra comes down for a hasty 19 damage which isn't great, honestly. So maybe that one has to go.

I don't think Channel is a good card even when it autowins games. Just the double green cost is enough to make it extremely narrow. It doesn't just lock you to one colour, it locks you in green and artifacts because otherwise you don't have enough coloured sources to do anything.

All your examples? Easy wins, right? Yeah, unless the opponent has Swords to Plowshares or bounces the creature with Brazen Borrower, or hits you with Lightning Bolt plus haste. It's even a problem if it gets countered, because then you are a card down and you have an uncastable card in your hand.

The fact that you must have the card in your hand puts it a good nudge below Tinker or other cheaty cards that are a bit more flexible. If I would make a comparison with one card, it's with Show and Tell. It shares the same flaws and the same awful win/lose dynamic that somehow can backfire on you.

It's worth testing but I dislike the card and consider it a trap.
 
I don't think Channel is a good card even when it autowins games.
I don’t want auto wins! And that’s why I cut the artifact fatties.

All your examples? Easy wins, right?
I was going for the opposite lol, and even cut the cards likely to give you that win (like Goldvein Hydra). Turn 2 The Endstone gives you a good engine, but not a win. Turn 2 5/5 Hangarback Walker puts pressure, but hardly wins.

If I would make a comparison with one card, it's with Show and Tell
I think this is the difference between us (and I am readily willing to admit I am wrong!). I don’t see this as Show and Tell, I see Channel (in this context) as Seething Song. Instead of going Song, Petal, Elemental Eruption, you go Channel, Scrap Trawler, Grinding Station and Chromatic Star.

You are 100% right that it’s narrow, but it’s from Alpha and (to me at least) exciting! I have some free slots and struggle to reliably bridge artifacts into Green. This seems like a decent signal at the very least.
 

Black recursion​


Cutting the reanimator package means I am free to mess around with my Black recursion suite.

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The idea is to avoid signaling that a reanimator deck is possible. To that end, small reanimation replaces the unbound ones. This is a step down in power and range of targets, but there are a few things going for these changes that I like.

- You now worry about your own GY, rather than destroying an opponent's creature only to Reanimate it.
- The LotR land cyclers can't cheese a win.
- I get a bit more synergy with Nightmare that can generate multiple cast triggers and Liliana can mill you a little bit.

I might revert to Reanimate as it's a clean and simple card, but want to try this configuration first.


Trap glue cards​


I recently drafted a UB deck that started off as a Hogaak aggressive self-mill deck that then dipped into sacrifice and even discard. I had enough relevant playables to make a 60 card deck (check the SB!).

On the one hand, I’m super happy because it means that the webs of synergy overlap and makes the draft dynamic. On the other hand, this means that competition is fierce and only the best cards will end up in the main deck.



Cards like Stalactite Stalker which in theory go in sacrifice, mill and discard, will almost never get played as they are worse than a Carrion Feeder, a Stitcher’s Supplier or a Boneshards. Stalker is also a watered-down payoff for all of those themes. I'd rather have Marionette Apprentice as a payoff for sacrifice, Welcome the Dead for mill and Monument to Endurance for discard than the Stalker.

This leads me to thinking that rather than adding more marginal glue cards, that likely won't end up in the deck, I am better off including cards that either
1. Completely recontextualize your existing picks
2. Are power outliers that give you a direction

As an example, my sacrifice decks have all the tools they need inside mono Black. To make it worth it to go into another color, you have to bring something so unique or powerful that your drafters will be tempted to branch out.

Here are some such cards that I think would fit the above description and make the draft more interesting



I've had Renewal in the cube for a bit and it produced some sick decks. I eventually cut it less narrow cards, but as mentioned, that might have been a mistake.



Jace was also in the cube in the past and lead to some sweet mono-Blue mill decks. Since I cut it, those haven't popped up nearly as much. I also miss a Blue Planeswalker for control decks that can take advantage of the incremental value. The fact that Jace is both an enabler, a payoff for GY/mill decks and a wincon for control/mill decks makes it a high impact include.

I'm going to pour over cube lists to get more ideas, if you have high impact suggestions for the themes in the cube, I'd love to hear them!


Artifact density vs artifact payoffs​


Had a thought recently that has taken me longer to realize than most I assume, but here we go.
Colors without artifact payoffs need a higher density of artifacts or artifact producers
Why? This allows them to make use of the many colorless artifact payoffs and expands the artifact deck into every color. Even better if they are creatures or at least actual artifacts as that helps them synergize with the most payoffs as possible (Myr Retriever, Steel Overseer, Scrap Trawler, ...).

Looking at the cube, we have Izzet with the most artifact payoffs while the Abzan colors have almost none.

Green



Realizing the need for a higher density of artifacts, I recently added Esika's Chariot and Simian Simulacrum. Chariot is a bit too generically good, but that just means that Green has an incidental artifact card that drafters will pick up early opening the door to an artifact deck. Simulacrum on the other hand, a bit too weak but fantastic at bridging multiple themes. Going back to the idea of trap glue cards, I think the Ape gets a free pass because of how impactful the artifact type line is at enabling colorless payoffs.

Tireless Provisioner is another cards that that I haven't pulled the trigger on yet, but I may if I want even more artifacts or Simulacrum doesn't pan out.

Black



I haven't yet added more artifacts to Black, but it looks like the color could use some. There is a clear sacrifice trend going through these cards, here are some options to boost the numbers that seem widely playable and fit well with the cube's architecture.



Praetorian strikes me as a Mardu card with Welder/Engineer and White's recursion. It's a solid role player and looks suspiciously like a trap glue card.



Dispute is like a Night's Whisper with more flair.



Some decks can really use tutors for added redundancy of key pieces. This can be really good with Welder/Engineer, Teferi, KCI, Gargadon, Phelia and more.

White



White has a nice spread. Contrary to Golgari colors, White actually has the option of including artifact payoffs. Teshar, Ancestor's Apostle, Oswald Fiddlebender and Ethersworn Canonist all come to mind. I am not currently running any of them though as Teshar feels very fragile for a 4 drop and Oswald + Canonist are quite narrow. I like two other artifact cards for density purposes



I've heard this plays well. Rate isn't exciting, but if you can draw a couple of cards you get your mana's worth.



This guy is a solid token generator. Chaining creatures shouldn't be too hard and you can run into some cool scenarios if you have stuff like Three Steps Ahead or Flash Photography. Also works great with Enduring Renewal fwiw.

What about colors (Izzet) that have artifact payoffs? I think they can get away with a lower density of artifacts. The main reason is that I want them to branch out into another color to give drafters as many options as possible. Of course, they could take colorless cards and stay mono-colored, but that's pretty rare. I'll therefore try and reduce non-essential artifacts in Izzet.



I don't quite have the update finalized, but figured I would share where my thoughts are right now.
 
I still like Reanimate even if you don’t support an explicit reanimator archetype. It’s not really a trap either because it’s versatile and slots into most decks. Targeting your opponents graveyard is so huge. It’s a very fun iconic card

Your Selesnya artifacts list makes me think some more explicit token payoffs could be very welcomed. Almost every card you shared is tied to token generation of some kind. There are so many options for that these days…but one that first comes to mind is Stridehanger Automaton?
 
I still like Reanimate even if you don’t support an explicit reanimator archetype. It’s not really a trap either because it’s versatile and slots into most decks. Targeting your opponents graveyard is so huge. It’s a very fun iconic card
Fair point and 100% agree. Cut it for signaling purposes, but don't need much of a nudge to include it again!

Your Selesnya artifacts list makes me think some more explicit token payoffs could be very welcomed. Almost every card you shared is tied to token generation of some kind. There are so many options for that these days…but one that first comes to mind is Stridehanger Automaton?
If you're looking for pay-offs now that you'll probably add some support, you might want to try yotian dissident and sarinth steelseeker.
There seems to be a trend here, appreciate the feedback. You both have good suggestions!

I'm into Yotian Dissident more than Steelseeker. Both work off of tokens but Dissident affects the board in a big way. It would provide a fantastic counter enabler that comes down at the right time on the curve.

I just cut Stridehanger Automaton for Tezzeret, Cruel Captain. My colorless go-wide payoffs are currently



Maybe Steel Overseer if you have creatures. I could actually see adding the Automaton back in and just embracing a more artifact centric version of the cube.

Quick fight

vs ?



Little Enduring Renewal aside. Would you include some more marginal cards to further support it?



Innkeeper has applications with Warren Soultrader to actually go infinite, but that might be overkill. Guide of Souls is the more power appropriate version, but I find that card bullshit.

The Plunderer is actually a very solid combo card and would add redundancy to the Soultrader. Goes off with Gravecrawler and Chatterfang/Stridehanger.

Leaning no on Innkeeper and maybe on Plunderer.

Speaking about Selesnya tokens payoff, I wish glare of subdual would had the text of opposition...
Dans tes rêves! That would be awesome though.
 
How do Enduring Renewal decks work? Something like grindy stax?
Not so much Stax as it is sacrifice. You have all of the usual sacrifice stuff (fodder, outlets and payoffs), but Renewal adds an element of surprise where you combo off. Thing is though, you need sacrifice outlets that produce mana.



Or you need to generate mana with a creature dying that allows you to cast it again.



There are also creatures that generate 2 bodies that cost 2 mana and that lets you chain them with mana generating sacrifice outlets. Badgermole Cub could be infinite landfall triggers for example.

You can also sacrifice 0 drops. Ornithopter goes off easily, but even a Walking Ballista can be a win if you have a Blood Artist effect or something.
What I love though is that you can construct some truly weird scenarios that might never happen, but they could (1 mana Emry + Anger + Phyrexian Altar + Lotus Petal?!). It also lets your drafters express themselves in ways you didn't anticipate.

You also have some value plays where you can evoke a Fury or cast a Phlage and return them to hand. Sakura-Tribe Elder + Renewal ramp? Maybe you trigger Tormod, the Desecrated a bunch of times with Renewal.

There is a less all in version of Renewal that is probably a better fit for most cubes



It can still be infinite if you want with Persist creatures, otherwise it's a value piece or removal protection that comes with a solid body.

Also, what are your thoughts on:

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vs.
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?
Depends on the other cards like Jace, WoM.

I run Thassa's Oracle and Nexus of Fate as self-mill win conditions. I am happy with two of these effects, so rather than add a third, I went with Jace, tPM for variety's sake. If I didn't have the two or had a bigger cube size, I would go with Jace, WoM for sure.
 
Drafted a few sweet decks I wanted to share because they highlight some of the recent changes and I think I am headed in the right direction!

First up a pair of GW Enduring Renewal decks!











A GW sacrifice deck, lets go! I haven't trimmed the deck down, but there is a lot of overlap between artifacts, sacrifice and counters.
The KCI engine is present here and that is one axis the deck operates on. You also have the Renewal combo that goes off multiple ways.

1. Phyrexian Altar+ Thraben/Novice Inspector or Mechanized Ninja Cavalry/Badgermole Cub. This doesn't actually kill, though you generate infinite Clues or landfall triggers. If you have Samwise, you get infinite Food.

2. KCI + Myr Retriever = infinite recursion of a Bauble (infinite card draw or mana with KCI).

3. Hangarback Walker/Stonecoil Serpent for inifinite deaths/casts

So you have some loops that get you stuff, but not a win. Enter Aetherflux Reservoir. I hadn't clocked the Reservoir as a win condition for Renewal, but it goes perfectly. Glad to have made the change from Tendrils of Agony.

The counter angle is more of a subtheme, but seems like a legit plan B to the combo. Dissident will be distributing them in excess and The Ozolith ties them back to sacrifice.











This second deck is similar, but rather than lean on counters as a third theme, it goes with a lands subtheme. Icetill, Titania and Retreat offer another angle of attack. Titania and Retreat especially when combined with Renewal + Badgermole Cub which can generate infinite landfall triggers if you have Phyrexian Altar. Yes that is a four card combo, but the cards have uses by themselves (except Renewal).



The next deck is a kind of spicy Oath deck.











Between Oath and Ensnaring Bridge, aggressive decks will have trouble with early aggression.
Your targets won't win you the game as easily as an Atraxa, but they offer some good lines and force you to branch into other themes. Turns out we have a strong discard theme that can do work and the inevitability of the Mindslaver lock alongside Academy Ruins + Life from the Loam in case you mill the Ruins. Grinding Station can also secure a win if you are walled up behind Ensaring Bridge thanks once again to Academy Ruins.

Thanks for all the help with ideas, suggestions and reality checks everyone, really helps the design process!
 
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