Hello!
I've been cubing for about a year now (twice a month roughly) with 2 other friends. We've always liked multiplayer games so that is our current format: 3 player free-for-all (FFA) multiplayer games.
I realize this is quite a wall of text that I'm writing, but it also helps me think straight
TL;DR: Im trying to make my cube more interesting. So no more powermax and I'm trying to get aggro incorporated to combat midrange fests.
Any and all comments welcome. Especially the bad (can't improve otherwise!)
Here are a few sample decklists that I drafted
I've been cubing for about a year now (twice a month roughly) with 2 other friends. We've always liked multiplayer games so that is our current format: 3 player free-for-all (FFA) multiplayer games.
I realize this is quite a wall of text that I'm writing, but it also helps me think straight
We started grid drafting and it was good fun, but the fact that you have perfect information was annoying. Also since we are only 3 players, a large portion of the cube was unused. Lately we've been glimpse drafting (9 packs of 15 cards. Pick a card, burn 2 and pass) and it's great.
Not really knowing how to design a limited environment, I just jammed the "best" multiplayer cards together and voila! It has been fun to powermax the cube, but lately I'm finding myself cutting all the obnoxious cards that "ruin" a game (Arcane Savant, Upheaval, Luminarch Ascension, ...).
I'm also looking into ways to get aggro working, since it wasn't supported. We've had a few hour+ midrange fests and it's something I'd like to avoid as much as possible. Here is where you guys come in! I've been trying to wrap my head around all the different theories presented on this great site but it's a ton of information. I'm sure there are some concepts that I don't fully understand and would appreciate help with if someone is up for that.
Not really knowing how to design a limited environment, I just jammed the "best" multiplayer cards together and voila! It has been fun to powermax the cube, but lately I'm finding myself cutting all the obnoxious cards that "ruin" a game (Arcane Savant, Upheaval, Luminarch Ascension, ...).
I'm also looking into ways to get aggro working, since it wasn't supported. We've had a few hour+ midrange fests and it's something I'd like to avoid as much as possible. Here is where you guys come in! I've been trying to wrap my head around all the different theories presented on this great site but it's a ton of information. I'm sure there are some concepts that I don't fully understand and would appreciate help with if someone is up for that.
TL;DR: Im trying to make my cube more interesting. So no more powermax and I'm trying to get aggro incorporated to combat midrange fests.
- 3 player FFA means you can attack anyone and be attacked by anyone.
- Each player starts at 20 life.
- Glimpse drafting (9 packs of 15 cards. Pick one, burn 2).
- I need 405 cards for a 3 player glimpse draft. To make things a little more diverse, I opted to build a 450 size cube. So 45 random cards are out during any given draft.
- Not limited to singleton.
- No infinite combos.
- No protection from colors.
White: Primary: +1/+1 counters, humans, tokens, control Secondary: blink
Blue: Primary: Spells, GY, control Secondary: blink
Black: Primary: Sacrifice, GY, humans Secondary: tokens
Red: Primary: Spells, tokens, Secondary: GY, threaten effects
Green: Primary: +1/+1 counters, GY, Secondary: Pump effects, tokens
Blue: Primary: Spells, GY, control Secondary: blink
Black: Primary: Sacrifice, GY, humans Secondary: tokens
Red: Primary: Spells, tokens, Secondary: GY, threaten effects
Green: Primary: +1/+1 counters, GY, Secondary: Pump effects, tokens
Here is what I settled on so far, I am struggling with Gruul and Simic a little.
Azorius: Blink
Dimir: Self-mill
Selesnya: +1/+1 counters
Rakdos: Sacrifice
Gruul: Berserkers
Boros: Tokens
Golgari: GY matters
Orzhov: Humans
Izzet: Spells matters
Simic: Something...
On top of that, I have 4 wedges that work well together:
Jeskai: Spells
Mardu: Sacrifice
Sultai: GY matters
Abzan: +1/+1 counters/humans
Azorius: Blink
Dimir: Self-mill
Selesnya: +1/+1 counters
Rakdos: Sacrifice
Gruul: Berserkers
Boros: Tokens
Golgari: GY matters
Orzhov: Humans
Izzet: Spells matters
Simic: Something...
On top of that, I have 4 wedges that work well together:
Jeskai: Spells
Mardu: Sacrifice
Sultai: GY matters
Abzan: +1/+1 counters/humans
- Planeswalkers die a lot faster when 2 players are attacking them. Therefore I feel I can slot in a few powerful ones and still have them be balanced.
- Deathtouch and vigilance are valuable keywords as one acts as a deterrent and the other allows you to go both on offense and defense.
- Against 2 opponents, you can't afford to stumble. In order to reduce the number of non-games, I included the Temples instead of the man-lands.
- For aggro decks to work, they need to deal 40 damage. This leads me to thinking that aggro-combo decks are probably where you want to be (aristocrats for example).
- Games are usually slower than a duel, so the curve can afford to be a little higher.
- GW +1/+1 counter decks don't feel special. You are basically jamming a bunch of cards that say +1/+1. Might need to cut down on the number of support in those colors and spread it out.
- Gruul and Simic are confused. Not sure what I can do to fix these 2 guilds.
Any and all comments welcome. Especially the bad (can't improve otherwise!)
Here are a few sample decklists that I drafted