Sets [NAU] Nauctis, the Sunken Realm

So, we got a first look and it's been really promising. Cool worldbuilding and cool cards.



I've been waiting for a cool {R/G} madness signpost for about 9 years. Here it is, enabling your discard and effectively granting your lands Madness {0}.

Therr will be sharks (and blood tokens!) in gruul and izzet!



Probably one of the coolest character/monster designs in all of magic? Might even try it as an occasional.



Okay, that's nuts.



Exhaust lands anyone?
 
I love the design of that Shimmering Citadel because the cost is so heavy that you really have to think about it and not just do it whenever you have 6 mana in the opponent’s end step.

I do wonder why it draws 2 and give 1 life. Is there something there?

And is ‘Maratheon’ is legendary place in this world? If so, shouldn’t the land have that name and be legendary?
 
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I've been waiting for a cool {R/G} madness signpost for about 9 years. Here it is, enabling your discard and effectively granting your lands Madness {0}.
Shark dude looks absolutely cracked. You must be desperate to consider a power outlier like this.

Triggering multiple times a turn means going Wild Mongrel -> Goramou discard two lands ramps you to 6 mana on turn 4 if you hit a land drop.

Also nice for Faldorn, Dread Wolf Herald or The Lost and the Damned if you support the from exile theme.
 
Shark dude looks absolutely cracked. You must be desperate to consider a power outlier like this.

Triggering multiple times a turn means going Wild Mongrel -> Goramou discard two lands ramps you to 6 mana on turn 4 if you hit a land drop.

I don't know, you need three lands in hand for that after casting both to matter and then something to do with all that mana. Seems really tame.
 
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