Hello first post here and am having some difficulties laying down the bare bones for a cube I am trying to create. I've played a few cubes before, but this would be my first time creating one.
I am trying to design a 'draft simulator cube' based on a combination of both Ravnica blocks (and some custom cards). The cube is supposed to be built to support the 10 guilds and enforce two color decks with perhaps a hint of splashing for a third color. Additionally this cube isn't going for a strict 1 card limitation (there could for example 2 Goblin Electromancers in the cube).
Furthermore to enforce the draft feel, I was considering having the cube to be split into rarities of common, uncommon, and rare, where drafters would pick up 11 commons, 3 uncommons, and 1 rare to form a pack, and draft from there.
Now here's the rub, I'm unsure both how large I want this cube to be, and how many spots I can feasibly allocate to gold cards (which I define as cards with two symbols in the mana cost). The nature of the cube makes me want to have about 15-20 (we'll go with 17) cards multicolored cards (with a rarity ratio of 7Rares:6Uncommon:4Common) devoted to each guild, which means about 150-170 multicolored cards, not including multiples I might have at common/uncommon, so roughly 200 cards I estimate. However thanks to most of the the multicolored cards being toploaded into the uncommon/rare slots multicolored cards are not seen as oppressively in the draft, and hopefully won't be wheeled into the last picks for favor of more options.
Now in order to both alleviate both the problem of players trying to draft more than two colors, and limited spots in the cube, I have created the rule that at the end of the drafting phase, every person gets 3x of a guildgate of their choice. Fixing in the cube will be limited to most likely the keyrunes, and maybe either the cluestones or the karoos, but not both and definitely not all three.
So yeah, am I on the right track with what I have here, or am I just asking for failure?
I am trying to design a 'draft simulator cube' based on a combination of both Ravnica blocks (and some custom cards). The cube is supposed to be built to support the 10 guilds and enforce two color decks with perhaps a hint of splashing for a third color. Additionally this cube isn't going for a strict 1 card limitation (there could for example 2 Goblin Electromancers in the cube).
Furthermore to enforce the draft feel, I was considering having the cube to be split into rarities of common, uncommon, and rare, where drafters would pick up 11 commons, 3 uncommons, and 1 rare to form a pack, and draft from there.
Now here's the rub, I'm unsure both how large I want this cube to be, and how many spots I can feasibly allocate to gold cards (which I define as cards with two symbols in the mana cost). The nature of the cube makes me want to have about 15-20 (we'll go with 17) cards multicolored cards (with a rarity ratio of 7Rares:6Uncommon:4Common) devoted to each guild, which means about 150-170 multicolored cards, not including multiples I might have at common/uncommon, so roughly 200 cards I estimate. However thanks to most of the the multicolored cards being toploaded into the uncommon/rare slots multicolored cards are not seen as oppressively in the draft, and hopefully won't be wheeled into the last picks for favor of more options.
Now in order to both alleviate both the problem of players trying to draft more than two colors, and limited spots in the cube, I have created the rule that at the end of the drafting phase, every person gets 3x of a guildgate of their choice. Fixing in the cube will be limited to most likely the keyrunes, and maybe either the cluestones or the karoos, but not both and definitely not all three.
So yeah, am I on the right track with what I have here, or am I just asking for failure?