There's a pretty juicy deckbuilding mechanic announced for the next HS class:
This converts pretty easily to Magic.
If your deck were:
You could include:
But not:
Obviously you could generalize it in other ways (e.g. make it 4 pips. "My deck is ").
This is such a cool design and I love these kinds of interesting parameter spaces as a deckbuilder. From a design perspective, if I were to design a cube with this in mind, I would cut all the fixing lands. All mana is generic, any land can tap for any color. If you were using customs, maybe you would adjust the costs of cards to be more or less color intensive to get the drafting / deckbuilding dynamics that you want (e.g. "I want players to have to commit harder to a color to get its best cards, so Snapcaster has been moved to ").
This converts pretty easily to Magic.
If your deck were:
You could include:
But not:
Obviously you could generalize it in other ways (e.g. make it 4 pips. "My deck is ").
This is such a cool design and I love these kinds of interesting parameter spaces as a deckbuilder. From a design perspective, if I were to design a cube with this in mind, I would cut all the fixing lands. All mana is generic, any land can tap for any color. If you were using customs, maybe you would adjust the costs of cards to be more or less color intensive to get the drafting / deckbuilding dynamics that you want (e.g. "I want players to have to commit harder to a color to get its best cards, so Snapcaster has been moved to ").