Eric was mentioning that we might develop a new format with a time mechanic.
We discussed more in skype and here seem to be the basic ideas:
- each cell unlocks at a pre-set time (no need to notify or any of that jazz)
- if picks haven't been taken before your cell unlocks, just pick what you want, and the other person can fill out their picks later
- 4v4. Two teams drafting four decks each. More collaboration involved, and your teammates can fill in your pick if you notify them beforehand
- Hate-drafting! A natural repercussion of a team format is increased hate drafting. But you don't share cards between teammates, so you still have to be careful about when and who you hatedraft with.
- Subforums! Each team would get a private subforum here on RipLab, with a shared main forum/thread for trash talk and general updates. Strategize and scheme privately, then gloat publicly or what have you. I would ghost in each and pull prized but non-revealing quotes for the spectators.
- Card pool: something like 7-block extended?
Any other ideas?
We discussed more in skype and here seem to be the basic ideas:
- each cell unlocks at a pre-set time (no need to notify or any of that jazz)
- if picks haven't been taken before your cell unlocks, just pick what you want, and the other person can fill out their picks later
- 4v4. Two teams drafting four decks each. More collaboration involved, and your teammates can fill in your pick if you notify them beforehand
- Hate-drafting! A natural repercussion of a team format is increased hate drafting. But you don't share cards between teammates, so you still have to be careful about when and who you hatedraft with.
- Subforums! Each team would get a private subforum here on RipLab, with a shared main forum/thread for trash talk and general updates. Strategize and scheme privately, then gloat publicly or what have you. I would ghost in each and pull prized but non-revealing quotes for the spectators.
- Card pool: something like 7-block extended?
Any other ideas?