(Myles Housman, creator)
So, Ryan Saxe (Author for SCG) has a friend named Myles Housman who developed this drafting format. We tried it out last night 2x with the Artifact cube and I have to say it is REALLY fun. We each built 2-3 color decks without much problem.
Completely forgot this was covered elsewhere. Check it out: https://luckypaper.co/podcast/89/
The Housman Draft
- Number of Players: 2
- Cards required: 171
1. Create three piles of cards from the cube without looking at any. One pile should contain 81 and the other two should each contain 45. Each player takes one of the 45 card piles. The 81 card pile is shared between both players.
2. Choose a player to begin the draft. Do this however you want- die roll, etc. After, to begin a round of drafting, take 9 cards from the shared pile and place them into a grid on the table, similar to how you would do a grid draft. The actual orientation or position the cards is unimportant, however. Each player draws a 5 card hand from their pile of 45.
3. Starting with the chosen player, each player will take turns picking up one card from the table and placing it into their hand, then place one card from their hand onto the table. Each player will do this three times. After, each player adds their hand to their draft pool and the remaining grid of 9 cards is binned.
4. Repeat this process, alternating who starts the draft round, until there are no cards left (9 rounds total). Each player will have 45 cards with which to construct their decks.
• You get to see *a lot* more of the cube and that helps your drafting pool (and options) tremendously. This was by far the nicest thing. 99% of our drafts are 2-player and this has really been bothering me forever. Seems 100% solved.
• Seeing more of the cube means you have quite a bit more agency in the type of deck you build...archetypes feel easier to pursue. (Love this as well.)
• Going first or second has different benefit for each person, so that's reasonably balanced, and the alternation on every round further balances it.
• Games and decks were a bit more balanced & focused than usual and felt REALLY powerful. We had incredible matches.
• The communal grid sets up additional decisions where you have to consider what your opponent might (or might not) grab if you lay it down on the grid--makes the drafting process a bit more interesting than normal.
Cons:
• You will occasionally draw a hand where you want to keep every card. TOO BAD, you still have to swap one out, no matter what. You can always draft it back the next turn but you might also lose it to your opponent if they want that card. That's a tough spot and it did happen occasionally.
• If you go first in the draft, remember the other player gets final choice. Once they make their 3rd swap, you won't get a chance to pick up what they put down. (That is why alternating helps.)
• Probably has some scaling issues.
I would highly recommend this drafting format to anyone. We are probably doing it again tonight, lol. That is how much fun we had!!
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