Hey everybody.
This is my first post on a forum - I hope I'm doing everything right - that has already helped me a great deal with my cube.
I'm always looking for different and original cubes; recently I had the idea of building a cube that would be drafted with a very particular set of gameplay rules: each upkeep there's a chance that a "sweeper" type effect happens. Creatures die, are returned to their owner's hands, bottom of the libraries or exiled, etc. The real fun is in the specific effects: since many of them are conditional (destroy all white creatures, creatures with power 2 or less) you never really know what's going to happen. This is what I call the Obliterate pile. Currently it has 183 different cards and I built a website that can generate random cards from the list.
The cube itself is comprised of mostly creatures that have some sort of leaves-the-battlefield effect. Naturally a number of archetypes surfaced while I was choosing the cards. But now that it's finished and I look at it it just looks like a random unfocused pile.
Some of the archetypes:
I won't bore you with more archetypes or strategies. I feel that what I lack is the ability to see what other cards these archetypes need to function properly. But then we arrive at a question that I haven't been able to answer: should I add cards that don't care about creatures dying just for the sake of the archetypes and themes? Spirits, for example, would benefit greatly from that, as would Auras and Flying.
Or is the problem simpler than that and perhaps I just need more duplicates of key cards? Like
I'm sorry for the long post but I really don't know what to do about this Cube. It feels like a great and fun idea but the decks aren't coming out the way I imagined they should.
Thank you.
This is my first post on a forum - I hope I'm doing everything right - that has already helped me a great deal with my cube.
I'm always looking for different and original cubes; recently I had the idea of building a cube that would be drafted with a very particular set of gameplay rules: each upkeep there's a chance that a "sweeper" type effect happens. Creatures die, are returned to their owner's hands, bottom of the libraries or exiled, etc. The real fun is in the specific effects: since many of them are conditional (destroy all white creatures, creatures with power 2 or less) you never really know what's going to happen. This is what I call the Obliterate pile. Currently it has 183 different cards and I built a website that can generate random cards from the list.
The cube itself is comprised of mostly creatures that have some sort of leaves-the-battlefield effect. Naturally a number of archetypes surfaced while I was choosing the cards. But now that it's finished and I look at it it just looks like a random unfocused pile.
Some of the archetypes:
There are some Bird creatures and a couple of tribal cards that reward you for picking up a lot of them. Celestial Gatekeeper, Keeper of the Nine Gales or Soulcatchers' Aerie. It sort of melds into the Flying archetype (that ends up being relevant since 26 of the Obliterate cards care about flying) with cards like Soulcatcher, for instance.
They just do what zombies do. I'm not sure if I have the right amount or the right cards but these are the ones I'm least concerned about.
There are a lot of them that work for different archetypes and, like the Birds, you get rewarded if you pick up cards that care about them like Gangrenous Goliath, Rotlung Reanimator or Celestial Gatekeeper. I think most of them will be naturally picked up, since they blend with different archetypes, so should I have even more clerics? Or ditch the tribe completely?
Similar to the clerics and birds but spread through all the colours and with a lot of creatures to choose from. If you can pick up a large number of them you get rewarded with Nova Chaser, Primal Beyond, Supreme Exemplar or Omnath, Locus of Rage.
Mainly because of Bestow and Totem Armor, but it ends up working because there also a number of random auras that care about creatures dying. Eidolon of Countless Battles, Evershrike, Flickerform or Iridescent Drake are some of the incentives to grab a number of them.
Not really an archetype but there are many cards that work nicely with it. Can't use most of the really good flicker effects since they don't dodge mass removal.
I don't know if there are enough goblins in the cube but this theme is important since is one of the few that Red can claim. And I really like the cards. How can I make it better?
One of the black sheep, as they say, since beyond phoenixes I don't have a great theme for Red. I feel like it should be great. Should I just add more Warbringers?
Again, not working but it should work. Soulshift and zuberas and Blinking Spirit and Thief of Hope.
I won't bore you with more archetypes or strategies. I feel that what I lack is the ability to see what other cards these archetypes need to function properly. But then we arrive at a question that I haven't been able to answer: should I add cards that don't care about creatures dying just for the sake of the archetypes and themes? Spirits, for example, would benefit greatly from that, as would Auras and Flying.
Or is the problem simpler than that and perhaps I just need more duplicates of key cards? Like
I'm sorry for the long post but I really don't know what to do about this Cube. It feels like a great and fun idea but the decks aren't coming out the way I imagined they should.
Thank you.