To put it in more precise language: "1-drops that remain relevant when unable to get through and deal dome damage".
Everyone loves a good 2/1 for 1, but by design those cards become less relevant if a 2/3 or 0/4 creature hits the board and doesn't get neutralized in some way. Even a Stromkirk Noble can theoretically remain relevant by repeatedly getting through enough times, but if the Noble faces too many big blockers and has too few ways to punch through, he becomes irrelevant even if he got biggish. Or, if he gets bounced even once by a simple Unsummon effect, he's irrelevant forever.
Anyway, after you put in the requisite amount of aggro and tempo one drops so that those decks can work, what are your favorite permanent one drops that a control, combo, or midrange player can employ that do relevant non-dome things?
Obvious ones:
Elvish Mystic
Noble Hierarch
Akrasan Squire
Disowned Ancestor
Less obvious:
Is Soul Warden actually a meaningful amount of life? Even a 0/2 might be better for your survival, and a 0/3 will certainly do more. How about Cloudfin Raptor... obviously, Raptor is desirable for tempo decks just like Noble. However, unlike Noble, Raptor can grow back up to size after being bounced without having to swing, which seems crucial. And it can block flyers, which is very relevant for durdlers facing down a Blue Skies sort of deck.
Everyone loves a good 2/1 for 1, but by design those cards become less relevant if a 2/3 or 0/4 creature hits the board and doesn't get neutralized in some way. Even a Stromkirk Noble can theoretically remain relevant by repeatedly getting through enough times, but if the Noble faces too many big blockers and has too few ways to punch through, he becomes irrelevant even if he got biggish. Or, if he gets bounced even once by a simple Unsummon effect, he's irrelevant forever.
Anyway, after you put in the requisite amount of aggro and tempo one drops so that those decks can work, what are your favorite permanent one drops that a control, combo, or midrange player can employ that do relevant non-dome things?
Obvious ones:
Elvish Mystic
Noble Hierarch
Akrasan Squire
Disowned Ancestor
Less obvious:
Is Soul Warden actually a meaningful amount of life? Even a 0/2 might be better for your survival, and a 0/3 will certainly do more. How about Cloudfin Raptor... obviously, Raptor is desirable for tempo decks just like Noble. However, unlike Noble, Raptor can grow back up to size after being bounced without having to swing, which seems crucial. And it can block flyers, which is very relevant for durdlers facing down a Blue Skies sort of deck.