FlowerSunRain
Contributor
In general it seems that cubes are designed to be played at a variety of player counts, which inevitably comes along with all sorts of compromises that ensure it doesn't perform its best at any player count. From my vantage this seems like a logistical concern: its too much work to make separate cubes for each player count or a modular design whose configuration changes based on the number of players. That said, its clearly bad design to do so and one can easily find a laundry list it hurts the process to do so. Still, the logistical concerns are very real and "always play with the same number of players" can be a difficult feat to accomplish.
How do you feel about this aspect of cube design? Do you attempt to build your cube to a specific count or do you attempt to make it flexible enough to produce reasonable games at a variety of counts? Do you use a separate device for 2 player games (the most offensive situation)?
I ask, because I generally play at two different sizes: 4 when I'm at home and 7-10 when I'm visiting my college friends and I was mulling over the idea of developing two separate cubes rather then continuing to compromise to appease both.
How do you feel about this aspect of cube design? Do you attempt to build your cube to a specific count or do you attempt to make it flexible enough to produce reasonable games at a variety of counts? Do you use a separate device for 2 player games (the most offensive situation)?
I ask, because I generally play at two different sizes: 4 when I'm at home and 7-10 when I'm visiting my college friends and I was mulling over the idea of developing two separate cubes rather then continuing to compromise to appease both.