This is my first post on the forum, so I figure I’ll start with a little introduction before diving in.
I have very recently completed my first 360 card cube. I discovered this forum about a month ago and let me tell you, this place has been enormously helpful and influential in how I designed my cube. I intend to start a thread in the Cube Blog forum shortly, and I am excited (and maybe a little nervous!) to get feedback from this community.
With that said, the first draft of my cube is taking place this weekend. We will have a group of either 4 or 5 (one person is unsure if they will be able to make it).
This being my cube’s maiden voyage, I am very keen on this draft going as well as possible, and I have been somewhat obsessively trying to figure out the best way to draft with 4 or 5 people. As with everything else, the most useful insights I have found have been right here on riptide. I have enjoyed reading about Tenchester and Grid drafting, as well as other variants people have tried (e.g. 5 packs of 9, 4 packs of 11, etc.). The concerns I have are as follow:
For the purposes of my exploration, I started with the assumption that a “normal” booster draft of 8 people drafting 3 packs of 15 each was the ideal by which other variants should be measured against. What I ended up with was a system for analyzing draft variants that scored each potential variant based on how closely its results matched up with this “ideal” based on three factors:
**the idea behind this category is to simulate a similar type of wheeling experience as in an 8-person draft.
I then set up an Excel Solver to generate the variants with the maximum possible score for 3-7 players by running iterations adjusting (1) how many cards in each pack, (2) how many packs each player opens, and (3) how many cards are discarded from each pack without being picked. For example, if I understand correctly, 4-person Tenchester calls for 10 card packs, each player opening 9 packs, and 6 cards discarded at the end of each pack.
The solver results are as follows:
So, based on this my plan is to make 13 card packs.
If we end up doing a 4-player draft, each player will start with 6 packs, 8 picks will be made out of each pack, and the remaining 5 will be discarded.
If we end up with 5-player draft, each player will start with 5 packs, 9 picks will be made out of each pack, and the remaining 4 will be discarded.
In each iteration, each player will see between 76-77% of the cube, get between 1.8-2 picks per pack, and end up with 45-48 cards, closely mirroring the 8-player draft experience.
What do people think? Do you agree that the three factors I identified are the correct ones by which to compare draft variants to a normal 8-person draft?
Will the fact that players will see a similar % of the cube compared to an 8-person draft, but will end up with a smaller percentage of those cards in their picks mean decks will be much more powerful?
Very curious for your feedback!
I have very recently completed my first 360 card cube. I discovered this forum about a month ago and let me tell you, this place has been enormously helpful and influential in how I designed my cube. I intend to start a thread in the Cube Blog forum shortly, and I am excited (and maybe a little nervous!) to get feedback from this community.
With that said, the first draft of my cube is taking place this weekend. We will have a group of either 4 or 5 (one person is unsure if they will be able to make it).
This being my cube’s maiden voyage, I am very keen on this draft going as well as possible, and I have been somewhat obsessively trying to figure out the best way to draft with 4 or 5 people. As with everything else, the most useful insights I have found have been right here on riptide. I have enjoyed reading about Tenchester and Grid drafting, as well as other variants people have tried (e.g. 5 packs of 9, 4 packs of 11, etc.). The concerns I have are as follow:
- How well will the archetypes and synergies I’ve built into my cube function if only a percentage of the cards in my cube actually turn up in the card pool?
- Conversely, if I give a small pool of players access to the entire 360 card universe, will the decks be too “on rails”, i.e., will every player basically get every payoff card for the color combination they’re in, eliminating some of the tension from the draft?
For the purposes of my exploration, I started with the assumption that a “normal” booster draft of 8 people drafting 3 packs of 15 each was the ideal by which other variants should be measured against. What I ended up with was a system for analyzing draft variants that scored each potential variant based on how closely its results matched up with this “ideal” based on three factors:
- What percentage of the total 360 card cube does each player see over the course of the draft? (ideal is 77%)*
- How many cards does each player end up with (ideal is 45)
- How many cards does each player pick per pack (ideal is 1.9)**
**the idea behind this category is to simulate a similar type of wheeling experience as in an 8-person draft.
I then set up an Excel Solver to generate the variants with the maximum possible score for 3-7 players by running iterations adjusting (1) how many cards in each pack, (2) how many packs each player opens, and (3) how many cards are discarded from each pack without being picked. For example, if I understand correctly, 4-person Tenchester calls for 10 card packs, each player opening 9 packs, and 6 cards discarded at the end of each pack.
The solver results are as follows:
So, based on this my plan is to make 13 card packs.
If we end up doing a 4-player draft, each player will start with 6 packs, 8 picks will be made out of each pack, and the remaining 5 will be discarded.
If we end up with 5-player draft, each player will start with 5 packs, 9 picks will be made out of each pack, and the remaining 4 will be discarded.
In each iteration, each player will see between 76-77% of the cube, get between 1.8-2 picks per pack, and end up with 45-48 cards, closely mirroring the 8-player draft experience.
What do people think? Do you agree that the three factors I identified are the correct ones by which to compare draft variants to a normal 8-person draft?
Will the fact that players will see a similar % of the cube compared to an 8-person draft, but will end up with a smaller percentage of those cards in their picks mean decks will be much more powerful?
Very curious for your feedback!