Let's say there were a cube with new colors, say, uh..
Purple
Cyan
Orange
Brown (Lime?)
Silver
(colors and arrangement up for discussion)
What would be some simple, yet fresh ways you would approach effects like counterspells, burn, etc.
How can we give new colors identities that feel new and unique?
(these are somewhat garbage by the way)
C, Instant
As an additional cost to cast CARDNAME, reveal a card from your hand.
Counter target spell that shares a type with the revealed card.
C, Instant
Return target card from your graveyard to your hand. At the end of the turn, discard a card.
Could there be burn spells that do something weird? Deal damage to creatures in the form of -1/-0 counters?
C, Instant
Counter target spell unless its controller pays X, where X is the number of untapped lands you control.
C, Creature, 2/1
, sacrifice CARDNAME: search your library for a basic land card and put it onto the battlefield.
Creature
Mechanic - When CARDNAME enters the battlefield, search your library for two basic land cards and exile them. When CARDNAME dies, put the exiled cards into your hand.
Creature
When Cardname enters the battlefield, you may pay X life. If you do, search your library for X land cards and exile them.
: Put a land card exiled this way onto the battlefield.
(? put them into the graveyard instead of exile?)
C, Instant
As an additional cost to cast CARDNAME, reveal X cards from your hand.
Counter target spell unless its controller pays X.
C, Creature, Revealing Rootwalla, 1/1
Radness (When this card is revealed to an opponent, you may pay it for its Radness cost)
C: Revealing Rootwalla gets +2/+2 until EOT.
C, Trivination, Sorcery
Draw three cards. Each opponent draw a card.
Purple
Cyan
Orange
Brown (Lime?)
Silver
(colors and arrangement up for discussion)
What would be some simple, yet fresh ways you would approach effects like counterspells, burn, etc.
How can we give new colors identities that feel new and unique?
(these are somewhat garbage by the way)
C, Instant
As an additional cost to cast CARDNAME, reveal a card from your hand.
Counter target spell that shares a type with the revealed card.
C, Instant
Return target card from your graveyard to your hand. At the end of the turn, discard a card.
Could there be burn spells that do something weird? Deal damage to creatures in the form of -1/-0 counters?
C, Instant
Counter target spell unless its controller pays X, where X is the number of untapped lands you control.
C, Creature, 2/1
, sacrifice CARDNAME: search your library for a basic land card and put it onto the battlefield.
Creature
Mechanic - When CARDNAME enters the battlefield, search your library for two basic land cards and exile them. When CARDNAME dies, put the exiled cards into your hand.
Creature
When Cardname enters the battlefield, you may pay X life. If you do, search your library for X land cards and exile them.
: Put a land card exiled this way onto the battlefield.
(? put them into the graveyard instead of exile?)
C, Instant
As an additional cost to cast CARDNAME, reveal X cards from your hand.
Counter target spell unless its controller pays X.
C, Creature, Revealing Rootwalla, 1/1
Radness (When this card is revealed to an opponent, you may pay it for its Radness cost)
C: Revealing Rootwalla gets +2/+2 until EOT.
C, Trivination, Sorcery
Draw three cards. Each opponent draw a card.