Hi Guys,
my name is Martin (or Modin) and I've been lurking around these forums for some weeks now. I really enjoyed the card suggestions/discussion as well as the random bullshitting going on.
So I decided to post my cube here and ask what you think of it.
It's mainly consisting of commons and uncommons as I was trying to get the most out of my money. Therefore the power level is more on the lower end and all the rares I included are supposed to be of about equal power as the uncommons.
I've recently reworked some of the stuff to have my cube support the following themes:
What I am looking for is cheap rares that could add to the themes of my cube and diversify the experience without dominating the draft. Regarding the mana base: my players aren't at all into playing with proxies which is why I've edited the fetchlands so that they are now able to fetch Guildgates(as if they had a basic land type). That's kinda it, I am eagerly waiting for your thoughts on my cube
EDIT: Almost forgot to post the list... http://cubetutor.com/viewcube/14870
my name is Martin (or Modin) and I've been lurking around these forums for some weeks now. I really enjoyed the card suggestions/discussion as well as the random bullshitting going on.
So I decided to post my cube here and ask what you think of it.
It's mainly consisting of commons and uncommons as I was trying to get the most out of my money. Therefore the power level is more on the lower end and all the rares I included are supposed to be of about equal power as the uncommons.
I've recently reworked some of the stuff to have my cube support the following themes:
- Madness and what goes with it (discard outlets, flashback cards, ...)
- Sacrifice + Morbid
- Lifegain/Payment of life
- Tokens (might be a bit to powerfull right now)
- Reanimation (the thing about reanimation at my powerlevel is that there aren't many proper targets for the classic "game ending fatty"-ranimator style deck so its more like value~graveyard~recursion)
What I am looking for is cheap rares that could add to the themes of my cube and diversify the experience without dominating the draft. Regarding the mana base: my players aren't at all into playing with proxies which is why I've edited the fetchlands so that they are now able to fetch Guildgates(as if they had a basic land type). That's kinda it, I am eagerly waiting for your thoughts on my cube
EDIT: Almost forgot to post the list... http://cubetutor.com/viewcube/14870