Searing Blaze does looks cool. Going to my Test Queue
Since I don't want this post to be extra-bland, I'm also going to list at what I'm looking at cutting for my unpowering of the cube (and subsequently, all cards that are underpicked/underperforming that would aready be going in my next update):
Savannah Lions
Seal of Cleansing
Lone Missionary
Faith's Fetters
Icatian Javeliners
Wall of Omens
Knight of Meadowgrain
Eternal Dragon
Coralhelm Commander
Willbender
Cursecatcher
Dungeon Geists
Tezzeret the Seeker
Upheaval
Ancestrall Recall
Vedalken Shackles
Sarcomancy
Vampire Lacerator
Necropotence
Mind Twist
Dauthi Slayer
Exhume
Drana
Jackal Pup
Heart Kami
Goblin Welder
Wildfire
Gorilla Shaman
Mogg War Marshal
Awakening Zone
Obstinate Baloth
Channel
Vorapede
Phantom Centaur
Savageborne Hydra
Plaxcaster Frogling
Tezzeret, Agent of Bolas
5x Moxen
Black Lotus
Mana Crypt
Lodestone Golem
Maze of Ith
Perilous Myr
Library of Alexandria
Grim Monolith
Thran Dinamo
Worn Powerstone
Sol Ring
Mana Vault
I'm keeping Time Walk and a couple of very strong cards as well (Wurmcoil Engine, Myr Battlesphere) because it looks like the format is going to become much faster and low-mana oriented and TW is a pretty fun card and even though it is powerful, it demands jumping through some hoops to make it a game winning card. Extra turn effects are super fun (it's overrun in green, so what is not to like?) and are great in tempo-oriented strategies, so I might swap it to Time Warp if it looks like it is way above the rest of the cards.
Tinker looks like it is in a weird spot right now, but it fits well enought within Show and Tell and Sneak Attack decks that I'm leaving it in for a while (even though support for the Tezzerator artifact ramp decks is going bye-bye).
Since I don't want this post to be extra-bland, I'm also going to list at what I'm looking at cutting for my unpowering of the cube (and subsequently, all cards that are underpicked/underperforming that would aready be going in my next update):
Savannah Lions
Seal of Cleansing
Lone Missionary
Faith's Fetters
Icatian Javeliners
Wall of Omens
Knight of Meadowgrain
Eternal Dragon
Coralhelm Commander
Willbender
Cursecatcher
Dungeon Geists
Tezzeret the Seeker
Upheaval
Ancestrall Recall
Vedalken Shackles
Sarcomancy
Vampire Lacerator
Necropotence
Mind Twist
Dauthi Slayer
Exhume
Drana
Jackal Pup
Heart Kami
Goblin Welder
Wildfire
Gorilla Shaman
Mogg War Marshal
Awakening Zone
Obstinate Baloth
Channel
Vorapede
Phantom Centaur
Savageborne Hydra
Plaxcaster Frogling
Tezzeret, Agent of Bolas
5x Moxen
Black Lotus
Mana Crypt
Lodestone Golem
Maze of Ith
Perilous Myr
Library of Alexandria
Grim Monolith
Thran Dinamo
Worn Powerstone
Sol Ring
Mana Vault
I'm keeping Time Walk and a couple of very strong cards as well (Wurmcoil Engine, Myr Battlesphere) because it looks like the format is going to become much faster and low-mana oriented and TW is a pretty fun card and even though it is powerful, it demands jumping through some hoops to make it a game winning card. Extra turn effects are super fun (it's overrun in green, so what is not to like?) and are great in tempo-oriented strategies, so I might swap it to Time Warp if it looks like it is way above the rest of the cards.
Tinker looks like it is in a weird spot right now, but it fits well enought within Show and Tell and Sneak Attack decks that I'm leaving it in for a while (even though support for the Tezzerator artifact ramp decks is going bye-bye).