Rasmus Mid-power 360 Cube
CubeCobra link:https://cubecobra.com/cube/list/687f688f-45b5-4db0-8b66-3cdde13d61ff
I luckily happen to have a pretty big MTG playgroup at the office, and have now finally put together a 360 card cube again after not having had an assembled cube for a very long time. We tend to play quite a lot of "lunch league" sealed tournaments, where we play a sealed tournament spread out with one round each week, where you get to add one additional pack to your pool after each game.
This has lead to me picking up a handful of the cards from the last couple of sets that I've paired together with my existing collection of "cube staples" to put together a mid-power cube. It's pretty straight forward, with some of the following ideas:
- cheap and powerful interaction (lightning bolt, doom blade, counterspell)
- good creatures, but avoiding creatures that dominate the game on their own
- a cycle of slightly weaker planeswalkers
- trying to avoid single occurrences of keywords to tame the complexity of the cube somewhat
Color pairs:
The following color pair identities exist, most being classic for cube and draft, some being somewhat novel:-Spells matter / Artifacts
- Amass Control / Reanimator
- Sacrifice
- +1/+1 Counters / Ramp
- +1/+1 Counters
- Sacrifice / Reanimator
- Graveyard matters
- Ramp
- Spells matter / Artifacts
- +1/+1 Counters / Artifacts
Wide themes:
- Reanimator (Primarily black)
- Spells
- Artifacts
- Sacrifice
- +1/+1 Counters
- Ramp
As with many cubes, the intent is for these pair identities to act as guidelines, and for many kinds of decks per pair being possible.
The +1/+1 counter themes is a wide theme in that either utilizes creatures with +1/+1 counters and proliferating those counters, or playing creatures and growing them with spells like travel preparations.
I love the recent trend of big creatures with cycling like Troll of Khazad-dûm, so I've included a ton of them, and this has also acted as a kind of support for "creatures in the yard" decks, with payoffs like the classic Spider Spawning.
There's also an attempt at supporting a "UG untap ramp" deck by having permanents that tap for more than one mana, either bounce lands, lands with enchantments like Fertile Ground or artifacts like Worn Powerstone and untappers like
Ioreth of the Healing House or Kiora, Master of the Depths.
Example decks:
UW Tempo Spells
UB Amass Control
BR Sacrifice Midrange
GR Hardened Scales Aggro
GW Travel Preparations Midrange
WB Token Sacrifice
BG Dredge Midrange
UG Bounceland Ramp
UR Spells Matter Control
WR Artifacts
Last edited: