We just drafted my cube for the first time this evening and a lot of the players said there was "too much removal", which was a big surprise to me. Would you please look at my list and let me know how to figure out the correct amount of removal to include? Thanks!
http://www.cubetutor.com/viewcube/24398
Players can add any number of Guildgates to their decks after drafting.
I cut the broken rares so that decks would rely more on synergy and less on mashing a bunch of good cards into the same pile. I also cut the premium removal to make for a better limited environment. The guild cards need to be versatile enough to go into multiple decks in order to allow for a variety of strategies for each guild. There are only a couple of exceptions to this in order to ensure each archetype has enough support.
Supported Archetypes:
http://www.cubetutor.com/viewcube/24398
Players can add any number of Guildgates to their decks after drafting.
I cut the broken rares so that decks would rely more on synergy and less on mashing a bunch of good cards into the same pile. I also cut the premium removal to make for a better limited environment. The guild cards need to be versatile enough to go into multiple decks in order to allow for a variety of strategies for each guild. There are only a couple of exceptions to this in order to ensure each archetype has enough support.
Supported Archetypes:
- Auras (Bant)
- Cipher (Esper)
- Control (Grixis & Jeskai)
- Hellbent (Jund)
- Tokens (Naya)
- Graveyard (Abzan)
- +1/+1 Counters (Sultai)
- Sacrifice (Mardu)
- ETB (Temur)