When me and my best friend started playing magic in 2005, we each got a starter deck from 9th edition. We soon followed them up with more cards from that set as well as with starter decks and boosters from the original ravnica block. For me, this was the time, where there was the most "magic" to mtg. Everything was new and nobody knew how good or bad some cards really were. Yet, we had a total blast playing our decks, which were created from our very limited card pools and usually based on a color or guild.
For quite soem time now I've tried to recreate this feeling in a draft environment, while still applying everything I've learned about cube and limited design - and I think I've finally managed to succeed with this latest iteration.
https://cubecobra.com/cube/overview/nostalgie
https://cubecobra.com/cube/playtest/nostalgie
It's a cube, not a draft sim, yet the commons appear twice each and make up a majority of the cardpool (332/500), to recreate the "limited" feeling. If you want to try out a draft, note that afterwards, everyone gets a signet of their choice. This is meant to help preventing these powerful mana rocks shaping the format too heavily, as they now don't appear in draft and everyone gets exactly one.
The overall power level is pretty low. Removal is pretty good, with stuff like Last Gasp and Pacifism, while creatures seem weak compared to todays standards. Sell-Sword Brute is red's best 2-drop and dumb beaters like Watchwolf and Mahamoti Djinn are great picks. Synergy matters and there are some quite powerful rewards for going after them, even at common, like Sporeback Troll or Delirium Skeins. Yet good stuff is a viable option and often enough you're happily taking unexciting curve fillers like Centaur Safeguard.
As far as I can tell so far from doing drafts on cobra, there are three types of decks:
If you feel like jumping back in time and doing a draft, eleven year old ravnic will be very excited to see the results! And me, the grown up cube designer too, actually
For quite soem time now I've tried to recreate this feeling in a draft environment, while still applying everything I've learned about cube and limited design - and I think I've finally managed to succeed with this latest iteration.
https://cubecobra.com/cube/overview/nostalgie
https://cubecobra.com/cube/playtest/nostalgie
It's a cube, not a draft sim, yet the commons appear twice each and make up a majority of the cardpool (332/500), to recreate the "limited" feeling. If you want to try out a draft, note that afterwards, everyone gets a signet of their choice. This is meant to help preventing these powerful mana rocks shaping the format too heavily, as they now don't appear in draft and everyone gets exactly one.
The overall power level is pretty low. Removal is pretty good, with stuff like Last Gasp and Pacifism, while creatures seem weak compared to todays standards. Sell-Sword Brute is red's best 2-drop and dumb beaters like Watchwolf and Mahamoti Djinn are great picks. Synergy matters and there are some quite powerful rewards for going after them, even at common, like Sporeback Troll or Delirium Skeins. Yet good stuff is a viable option and often enough you're happily taking unexciting curve fillers like Centaur Safeguard.
As far as I can tell so far from doing drafts on cobra, there are three types of decks:
- Guild decks, playing two colors somewhat equally and usually focusing on the respective guild's playstyle/strategy
- I've reduced gold cards enough, that sometimes you end up rooted heavily in one color just splashing for ~5 cards, making your deck feel more "core set-ish"
- The enchantment theme of the block is there and should be enough for a deck, though it's more likely to be a subtheme
If you feel like jumping back in time and doing a draft, eleven year old ravnic will be very excited to see the results! And me, the grown up cube designer too, actually
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