Card/Deck Recursion

Wizards have printed a bunch of new playable Regrowth variants recently, and I for one am excited. I like regrowths more than in cube than anywhere else (and I love them everywhere else) because they're simultaneously goodstuff and promote archetypal decks (hit Eternal Witness and you can get back the Collected Company that found it, Treeternal Witness gives you up to three Wildfires). When you get a couple together in a deck it almost has a toolbox feel; I promote this as an archetype in Sultai and it's super cool. Red can regrow Fireball effects to get in on the party, and if you have any blink in white these are some primo targets.

The other really exciting thing about them, though, is the late-game reach they can give some decks. When you and Villain are topdecking, for {2}{G}{G}{U}{U}{U} you can set up a Cryptic Command / Eternal Witness soft lock and counter a spell every turn. The new Mystic Confluence and Greenwarden let you do it too, for an even larger amount of mana. For just {W} Cloudshift and a Witness provide a chump blocker forever, Eternal Witness / Profane Command is a straight house, JVP flashes back key spells, &c. - recursion is a lot of fun in singleton (or largely-singleton) environments!




If you're looking to enable "combo" or prison in the form of soft locks, these effects tend to go well with blink, bounce and reanimation (to reuse the ETB effect), especially if it's part of a modal spell that does something else beyond just loop cards for Prowess triggers. (bant prowess with cloudshift/witness sounds fun, maybe?)



This raises a couple of interesting questions to me. First, why am I not running double Witness? It's so versatile and great, and they even combo with each other for infinite chump blocks. Second, how do I enable recursive 'combo' that isn't 'llark combo? (I wasn't super into the Saffi Eriksdottir loops but Body Double ones might still be interesting)

Recursive cards are tricky because they 'draw' you a copy of the best spell you've played so far, so overloading your early game with them leads to stumbling. But you only need a couple of cards in a deck to enable a late-game archetype switch, and even the average case (removal, fetchland) is still quite good. Run more recursive dudes, I guess!
 
Great post!
This is one of those themes I think myself and a lot of people already run without really thinking about it. But looking at recursion from the standpoint, "What do I want to be getting back with this?" is a good perspective, especially for a drafter.
Also, I think a more in-your-face version of the recursion theme might be worth a look in a lower-powered list, where you can run cool stuff like Past in Flames and Entomber Exarch without feeling silly.
When you're thinking about this theme, don't forget recursion engines, like:
 
You feel like you're freaking cheating in singleton formats whèn you get to reuse your best card.

+ they make it easy to set up loops.

Honestly guys I love it.
 
If we're talking specifically regrowth-style recursion, one of the reasons it goes so well with blue is because of stuff like Ponder, Preordain, and Brainstorm. The best support for a regrowth theme should include cheap, proactive spells that are likely to be in your graveyard immediately. Their low cost ensures that you have played them early and allows you to replay them soon after, since the major weakness of these strategies is usually how slow it can be to recur and replay something.
 
I quilt-drafted with 3 other friends on Tuesday, I was on the receiving end of a beatdown by a 5c goodstuff deck that had this loop:



I couldn't break out of this loop in one of the games where he just wrecked my Mardu Aggro deck by shocking and discarding me over and over. And then when I thought I was finally free after using Banishing Light on Eternal Witness, he pulled off the Dromoka's Command. And then began the loop all over.

I think the coolest thing he did was T1 Hallowed Fountain, T2 Overgrown Tomb into Baleful Strix, T3 Qasali Pridemage. I was just like wtf literally perfect mana and I'm going to die to this giant owl.
 
I once had a conversation with eric regarding my opinion that your first Baleful Strix was not broken but merely very strong on it's own, but the moment you were allowed to rebuy it you were probably at a game winning advantage if you weren't behind already.

I feel like the same applies to something like thragtusk and a few other plays but honestly I don't feel that baneslayer makes the list hmmm. I think this is one of the lesser acknowledged strengths of tacked on recursion, that its sorta like the inevitability of burn but more in terms of insurmountable value inevitability for midranged and control decks.
 
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