With Duskmourn came gruul aggro delirium, intruducing enough early drops to consider putting in a small Red Rush Delirium synergy/Madness package
Let's look atthe payoffs

Powerhouse and enabler

Stupid card

Always good, other decks will fight over with the dedicated dilirium supporter because the floor is good enough

A lot of 1 mana cards go well into this theme, also aggro red usually has 1mana burn spell


4 damage beaters

Somewhat iffy but can push solid surprise damage
There are also these guys that go in a slightly lower power and slower enviromnet but can be solid there

In terms of the power level I can see these guys playing across different cubes
DRC, Pyrogyf and Unholy Heat can go in legacy powermax cubes
All but Pyrogoyf (too good) the last 4 [and maybe violent urge] can go in most lower power cubes
the bottom 4 can work well in retail-level ones
There's also Rollercrusher ride, but I see that card as a multiplayer card, made for big high resource games, and not the usual low resource decision-rich environments most cubes want to create
What really interests me is that every single red card with delirium can have a home in a cube, and all the designs are bangers after bangers, something other colors don't have (Pick the Brain, Miggt beyond Reason are just...why?)
There's also the fact that finding enablers of delirium have always been an interesting puzzle to me. In the rush deck imagined here,we want to get online fast. Waiting to have a creature die, an insatnt and sorcery cast, and yet another type of card gone to graveyard is not even close to viable.
The challenge is finding cards that help the aggro deck with its gameplan while filling their yard with different card types.
Fortunately, red provides an arsenal, again scattered across the power band.
Let's look atthe payoffs
Powerhouse and enabler
Stupid card
Always good, other decks will fight over with the dedicated dilirium supporter because the floor is good enough
A lot of 1 mana cards go well into this theme, also aggro red usually has 1mana burn spell
4 damage beaters
Somewhat iffy but can push solid surprise damage
There are also these guys that go in a slightly lower power and slower enviromnet but can be solid there
In terms of the power level I can see these guys playing across different cubes
DRC, Pyrogyf and Unholy Heat can go in legacy powermax cubes
All but Pyrogoyf (too good) the last 4 [and maybe violent urge] can go in most lower power cubes
the bottom 4 can work well in retail-level ones
There's also Rollercrusher ride, but I see that card as a multiplayer card, made for big high resource games, and not the usual low resource decision-rich environments most cubes want to create
What really interests me is that every single red card with delirium can have a home in a cube, and all the designs are bangers after bangers, something other colors don't have (Pick the Brain, Miggt beyond Reason are just...why?)
There's also the fact that finding enablers of delirium have always been an interesting puzzle to me. In the rush deck imagined here,we want to get online fast. Waiting to have a creature die, an insatnt and sorcery cast, and yet another type of card gone to graveyard is not even close to viable.
The challenge is finding cards that help the aggro deck with its gameplan while filling their yard with different card types.
Fortunately, red provides an arsenal, again scattered across the power band.
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