Getting removal right always seems like one of the hardest aspects of cube design. Ars Arcanum is a stat-based limited article series we have discussed here before. Today he came out with a detailed analysis of removal across a large portion of Magic's history. The results should be immeasurably valuable in helping craft cube environments with removal that feels right.
http://puremtgo.com/articles/ars-arcanum-history-removal
Here's a sample chart showing the amount of removal in each set:
It's a long read with lots of detail, but I thought it was fascinating. In particular, he demonstrated a near constant trend in the total amount of removal (~20% of packs), but overall that removal has been getting worse in a variety of important ways. Here is his summary at the end of the article:
I just ran the numbers on my cube's removal: 19.3%. That is actually pretty encouraging and explains some of the "retail feel" comments I have received from players.
So what does this mean for our removal packages?
http://puremtgo.com/articles/ars-arcanum-history-removal
Here's a sample chart showing the amount of removal in each set:
It's a long read with lots of detail, but I thought it was fascinating. In particular, he demonstrated a near constant trend in the total amount of removal (~20% of packs), but overall that removal has been getting worse in a variety of important ways. Here is his summary at the end of the article:
Here is a summary of what we saw:
1. The amount of removal per pack has stayed essentially the same since Invasion.
2. The converted mana cost of removal spells has steadily increased, though not by as much as I assumed.
3. Removal spells deal more damage now than in the past, but this has not scaled proportionally with the power level of creatures.
4. Removal spells are harder to use and are less versatile than they have ever been.
5. They are also less effective than ever, and just don’t kill things dead.
6. The most significant change is that removal no longer gives you much additional value beyond just killing a creature.
I just ran the numbers on my cube's removal: 19.3%. That is actually pretty encouraging and explains some of the "retail feel" comments I have received from players.
So what does this mean for our removal packages?