Yeah, these things can all be edited. It was merely an idea. I like to think of these more like arcane spells or flashbacks though. Remember that not all library searching comes up for 0 mana. Just like how
Ichor Slick is actually pretty expensive off a
Thirst for Knowledge and this is cube right? Please also keep in mind we don't have to necessarily hold ourselves to the high standards wotc sets when designing things for our custom cube. These need never ruin modern.
Well the idea with self milling is it interacts in very subtle ways with the lands mechanics but very overt ways with library mechanics, which we were all excited about earlier. I think it's just too dumb and blatant to base a cube off threshold + self milling.
I really like the idea of moving lands (or other cards) between hand graveyard and play more regularly and giving them neat things to do from places other than play, and I think self milling could easily help enable that.
Landfall to me is like the tip of the iceberg. Playing lands to have thing happen is a little more shallow than what I was hoping for here.
Sorcery
Put a land card from your graveyard into play
Bookmark
Sorcery
Put a land card from your graveyard into play
Flashback
Instant
Choose one or both - Search your library for a basic land card and put it into your hand; and / or return a land from your graveyard to your hand.
Creature - Lizard
When CARD enters the battlefield put a land card from your graveyard into your hand.
3/2
Creature - Human Scout
When CARD enters the battlefield you may reveal a land card from your hand, if you do, draw a card.
3/2
Beast Talker
Creature - Human Shaman
,
: Reveal the top card of your library, if it is a creature card, you may play it as though it was in your hand.
2/2
Study Session
Instant
Draw a card
Bookmark
Retelling the Tale
Sorcery
Return target card in your graveyard to your hand then shuffle a card from your graveyard into your library.
Comforting Prayer
Instant
Gain 2 life and shuffle Comforting Prayer and target card in a graveyard into their owner's libraries. Draw a card.
A Vision in the Flames
Sorcery
A Vision in the Flames deals 2 damage to target creature or player.
Until end of turn your may play the top card of your library as though it were in your hand. Play only one card this way.
Eerie Belfry
Land
: Add
to your mana pool.
Contract -
, Discard Eerie Belfry from your hand: Put 2 1/1 white spirit tokens with flying into play.
Vandal Camp
Land
: Add
to your mana pool
Contract -
, Discard Vandal Camp from your hand: Destroy target artifact or land, play this as a sorcery.
Forgotten Altar
Land
: Add
to your mana pool.
Contract -
, Discard Forgotten Altar from your hand: Target creature gets -3/-3 until end of turn.
Sunken Settlement
Land
: Add
to your mana pool.
, Put the top 3 cards of your library into your graveyard and sacrifice Sunken Settlement: Search your library for a Swamp and put it onto the battlefield.
Dig Site (possible cycle?)
Land
: Add
to your mana pool
When Dig Site enters the battlefield you may pay
to return an artifact or land card from your graveyard to your hand.