Here’s a deck from our recent online draft. It did pretty well (2-1), but its pilot complained about some inconsistency. Often his opening hands had, say, no 2 drop or 1 drop, which prevented the player from using all of his mana available each turn. After the draft I decided to make an experiment. I gathered this deck in real and drew 15 hands in a row. Only 2 of them had 1-drop into 2-drop into 3-drop. These gaps in curve tend to decrease the amount of pressure the deck can apply to an opponent.
The first thing that came to my mind is bad shuffling. But I don’t think it’s the case. Typicaly we all do:
1st – separate-into-piles-and-mix—‘em shuffle to both make sure our decks have 40 cards and randomise them.
2nd – repeatedly (for like 24 times) separate our decks into two piles and cut them into each other (somewhat similar to a riffle shuffle).
3rd – hindu shuffle cards a little.
4th – cut our decks.
Hopefully I didn’t confuse anyone with explanations. The summary of this nonsense is, methinks, we shuffle really well.
Do numbers work against us? Well, I noticed that, say, six 2-drops give a greater consistency to an aggro deck, then five. However, does this mean aggro players always have to go for 6+? It seems to be simply impossible. Plus, I’ve seen aggro lists with even 3 of those! For instance, this one by Cultic Cube:
Has anyone faced a similar problem? Are there any ways to deal with it, or it is a thing to accept as given?