Hi guys! I've been working on a cube that's a little bit different. Here's a link to the list on cubetutor:
http://www.cubetutor.com/viewcube/7668
The goal of the cube is to evoke the feeling of RTR-THS standard. I started designing this cube years ago, long before I had heard of Riptide Lab. I had first learned about cubes from a friend of mine, and decided that I wanted to build my own. I ended up with this cube concept for a couple of reasons:
Goals/Constraints
Enchantments matter: Enchantments are the cube's most prominent theme. There are 70 enchantments, which is almost 20% of the cube. There are a number of rewards for playing lots of enchantments in white and black, with some supporting elements in green.
Devotion: Devotion is the other major theme in the cube. There are more cards than usual with CC in their costs, and some strong incentives to have lots of colored mana pips on the battlefield. The biggest payoffs for devotion are in blue, black, and green, but there are also some incentives in red and white as well.
Heroic: There are a couple of different heroic decks based in white. Boros is typically a very fast aggro deck using the cheapest red and white creatures, auras, and combat tricks. There is a Selesnya heroic deck that combines auras with heroic and hexproof creatures. There is also an Orzhov heroic deck with lots of bestow creatures that often cares about having lots of enchantments.
Some other supported decks include Azorius control, G/x ramp, Izzet spells, and Golgari graveyard.
I've finally finished the cube, but I've only done one draft so far, so I don't have a great idea of what is and isn't working yet. For now, what do you all think? I've done the best I can with the available cardpool, but are there any cool cards that I'm missing? Is there anything I should keep an eye on when testing?
Feel free to draft my cube (although I suspect that the bots are poorly trained). I'll be updating this thread with draft reports and other info in the future.
http://www.cubetutor.com/viewcube/7668
The goal of the cube is to evoke the feeling of RTR-THS standard. I started designing this cube years ago, long before I had heard of Riptide Lab. I had first learned about cubes from a friend of mine, and decided that I wanted to build my own. I ended up with this cube concept for a couple of reasons:
- I didn't want to build a power max cube, both because my friend already had one and for budget reasons.
- I wanted to build something from scratch.
- I was excited about RTR-THS standard, as it was the current standard format, and the first one I played.
Goals/Constraints
- The format should feellike RTR-THS standard. This leads to a couple of constraints:
- The cube should only contain cards from RTR block, THS block, M14, and M15. If I start adding fetchlands and brainstorms, it won't feel like playing standard anymore. The only exception I'm making is for the allied colored painlands, to match up with the enemy colored lands from M15.
- The major cards and strategies from RTR-THS standard should be represented. It won't feel like RTR-THS standard if things like Thoughtseize, Elspeth, or Blue Devotion are omitted.
- The format should be fun to draft and play. There should be a variety of draftable decks, and the gameplay should be fun and interactive.
Enchantments matter: Enchantments are the cube's most prominent theme. There are 70 enchantments, which is almost 20% of the cube. There are a number of rewards for playing lots of enchantments in white and black, with some supporting elements in green.
Devotion: Devotion is the other major theme in the cube. There are more cards than usual with CC in their costs, and some strong incentives to have lots of colored mana pips on the battlefield. The biggest payoffs for devotion are in blue, black, and green, but there are also some incentives in red and white as well.
Heroic: There are a couple of different heroic decks based in white. Boros is typically a very fast aggro deck using the cheapest red and white creatures, auras, and combat tricks. There is a Selesnya heroic deck that combines auras with heroic and hexproof creatures. There is also an Orzhov heroic deck with lots of bestow creatures that often cares about having lots of enchantments.
Some other supported decks include Azorius control, G/x ramp, Izzet spells, and Golgari graveyard.
I've finally finished the cube, but I've only done one draft so far, so I don't have a great idea of what is and isn't working yet. For now, what do you all think? I've done the best I can with the available cardpool, but are there any cool cards that I'm missing? Is there anything I should keep an eye on when testing?
Feel free to draft my cube (although I suspect that the bots are poorly trained). I'll be updating this thread with draft reports and other info in the future.