Okay so I finally have had time to write a primer for those interested in this cube. First off a few basic tips for drafting this cube.
-Familiarize yourself with the list! It's a huge benefit to be able to know the contents of the cube.
-Move in early and often! In most draft formats it's usually beneficial to keep yourself open. Not in this cube. You want to move in on an archetype as quickly as you possibly can. I.E. first pick a mind's desire or other various other archetype cards which I will list out.
-Don't limit yourself to one combo! Most often the best decks will have more than one combo available to them.
-Redundancy and card selection! Having access to multiple kinds of the same effect lead to a more powerful deck as does card selection. All your cards are powerful and do broken things so the faster you find those cards the faster your opponent dies!
-Sideboard cards are maindeckable! Don't be afraid to start something like a Chain of Vapor or Wipe away in your maindeck.
Every card in this cube all serves a specific function. There are the Combo Engines themselves. These are the cards you want to be first picking. Cards that reward you heavily for building around them. Various examples include cards such as Balance, Omniscience, Sneak Attack. The earlier you decide on cards like this the better your deck is going to wind up. In this same vein are the Kill Conditions of the cube. This category includes cards like Tendrils of Agony, Invoke the Firemind, and Underworld Connections. These are also cards that you're going to want to pick early. Don't be afraid to slam a Tendrils p1p1 and ignore powerful cards like Mana Drain in favor of a Dark Ritual.
Then there are the Enablers for you combos. After all what good is a Mind's Desire with no storm count or a Dream Halls with nothing to abuse with it like an Enter the Infinite? These are the things that help the payoff for your awesome first picks and include the following: Rituals. Up your storm count, power out something insane like a Sneak Attack on turn 1. Fatties. This is pretty self explanatory. Your Emrakul to Channel out on turn 1 or your Sundering Titan to Reanimate and blow up the word. Draw 7's. Refill your hand with a Wheel of Fortune when storming off or kill your opponent by having an Underworld Connections in play and chaining together a Time Spiral into a Windfall into a Memory Jar. Big Mana Lands and Artifact Mana. The roles of these are pretty obvious. Speed up what you can do. Ancient Tomb+Mox Sapphire=turn 1 Show and Tell a Griselbrand. You also have your various Cheat Cards (Eureka, Show and Tell, Elvish Piper) and Reanimation spells (Reanimate, Animate Dead, Dance of the Dead)
Like I said in the tips section Card Selection is very powerful, especially the tutors. If you're in say a Reanimator/Show and Tell/Sneak Attack strategy and you already have a few solid fatties like a Sundering Titan and a Griselbrand you might want to skip that Simic Sky Swallower and slam an Enlightened Tutor or Demonic Tutor instead. Having essentially multiple copies of your best cards is a huge plus as well as being able to dig for those cards with powerful draw spells like Ponder and Preordain. These are cards that once you feel you have a sufficient amount for your actual combo you should be valuing quite highly.
Now lest combos go unchecked there are ways in the cube to interact with your opponent so everybody isn't just racing and playing solitaire. These cards are going to be your Hate Bears (Thalia, True Believer, Ethersworn Canonist) your Discard (Thoughtseize, Inqusition, Appetite for Brains) and your Counterspells (Misdirection, Force of Will Pact of Negation.) The Hate Bears can even lend to a deck in and of itself while the discard and counterspells not only help slow down your opponent but push your own combo through.There are also plenty of Regrowth effects to help you recover from counterspells and discard as well as just buyback powerful cards you've already used. It feels quite good to EoT Gifts Ungiven for Noxious Revival, Regrowth, Ancestral Recall, and Snapcaster Mage.
All in all this cube is a complete blast to play with a huge variety of archetypes, things you can do, and interactions. I'm always finding cool new stuff to do and I've played this cube heavily. I hope that this was a helpful primer on the cube and if you have any questions, comments, suggestions, about it I would love to hear about it!