hello all, i'm back after a big irl magic hiatus!! i'm back to updating my cube semi-regularly now and i've been lurking the whole time i've been gone.
here's the list i'm working with at the moment, and i'd love to hear some feedback and suggestions on what i'm trying to get going here.
https://cubecobra.com/cube/list/5d7aa1b626e6f46b5e4e4732
i'm trying to approach archetypes and synergy a little differently from my last giant, higher effort explain the 10 color pairs endeavor (i can't bring myself to do all of the fancy formatting), hoping to create more of a "web" for people to play around in. i'm aiming for a fairly high power level but i have removed much of the bombiest stuff that goes in every deck of its colors (Murderous Rider and Noxious Gearhulk and the like).
i don't know where i got this idea, but it's how i start every cube. i basically take 5 cards that are the perfect benchmarks of what you want the cube to be about, one of each color, and then build outwards from there. here's the 5 for this one.
probably my pettiest pet card, something i have to shape the format around. i need enough enchantments, some way to tease "reanimator" for enchantments (lay claim comes to mind), and to slow aggro to the point where decks don't die by tapping out for this. it informs how the whole cube is built, and is an "achievement unlock" to signal drafters.
things i'm looking for specifically:
1. supplementing the clue/token/treasure theme, and are things like trail of crumbs too narrow? i tried to make a point to include nothing that requires a specific token type that doesn't already make it.
2. thoughts on 3 multicolors of each color vs. 4? i could probably make a cut from each guild but it would hurt a bit.
3. power band outliers, low and high. would love some more sets of eyes on the environment since i don't get to playtest much.
4. some more explicit combo support. i tried to have non-parasitic storm for a while (mostly mana doublers and untappers) but found it unfeasable. i'm thinking altar of dementia perhaps? really looking for adds that incidentally combo with stuff already in my format. i feel like there's some teshar, ancestor's apostle stuff i'm missing for sure.
5. some cuts in black. i really like my black section, and feel like there are probably some sacred cows since i have trouble cutting anything there.
6. is lifegain-matters a pipe dream? they've printed a boatload of support for it lately and i feel like it has legs.
and the big one,
7. the ship of theseus problem. i've been looking at this list for close to 4 years, and there are probably holdover cards from no-longer-supported-archetypes that stick out that i can't really see anymore. would love help cutting them.
really just looking to get back into cube discussion, so throw cards at me!! thanks for the cool place to discuss the best way to play magic.
here's the list i'm working with at the moment, and i'd love to hear some feedback and suggestions on what i'm trying to get going here.
https://cubecobra.com/cube/list/5d7aa1b626e6f46b5e4e4732
i'm trying to approach archetypes and synergy a little differently from my last giant, higher effort explain the 10 color pairs endeavor (i can't bring myself to do all of the fancy formatting), hoping to create more of a "web" for people to play around in. i'm aiming for a fairly high power level but i have removed much of the bombiest stuff that goes in every deck of its colors (Murderous Rider and Noxious Gearhulk and the like).
i don't know where i got this idea, but it's how i start every cube. i basically take 5 cards that are the perfect benchmarks of what you want the cube to be about, one of each color, and then build outwards from there. here's the 5 for this one.
blue was hard to choose, but i think thing is close. blue's a slower color, but i like being able to turn the corner in a dramatic fashion. means that cantrips need to be plentiful, and instant/sorcery density high.
the heart and soul of the black sac deck. aggressively slanted, provides a mana advantage, and is a gameplay and drafting puzzle. probably the most clear-cut window into what my ideal cube looks like.
this is a fairly new one, but it emphasizes red's focus on madness and instants and sorceries very well. impulse draw is just an awesome mechanic, and growing this thing quickly is something i want to enable.
my sweet sweet clue boy how i love you so. cares about land drops, makes extra permanents to sacrifice, self-enabled growing beater at a cmc that doesn't aggro interesting decks out of the game. big lynchpin piece in "artifact green". he's on the cover for a reason.things i'm looking for specifically:
1. supplementing the clue/token/treasure theme, and are things like trail of crumbs too narrow? i tried to make a point to include nothing that requires a specific token type that doesn't already make it.
2. thoughts on 3 multicolors of each color vs. 4? i could probably make a cut from each guild but it would hurt a bit.
3. power band outliers, low and high. would love some more sets of eyes on the environment since i don't get to playtest much.
4. some more explicit combo support. i tried to have non-parasitic storm for a while (mostly mana doublers and untappers) but found it unfeasable. i'm thinking altar of dementia perhaps? really looking for adds that incidentally combo with stuff already in my format. i feel like there's some teshar, ancestor's apostle stuff i'm missing for sure.
5. some cuts in black. i really like my black section, and feel like there are probably some sacred cows since i have trouble cutting anything there.
6. is lifegain-matters a pipe dream? they've printed a boatload of support for it lately and i feel like it has legs.
and the big one,
7. the ship of theseus problem. i've been looking at this list for close to 4 years, and there are probably holdover cards from no-longer-supported-archetypes that stick out that i can't really see anymore. would love help cutting them.
really just looking to get back into cube discussion, so throw cards at me!! thanks for the cool place to discuss the best way to play magic.