The Mox Cube has recently undergone enormous turmoil: I increased the power level significantly, and now I'm strengthening the overall quality of the disruption correspondingly. As a result, the most recent decks have been a bit shaky, but hopefully it will settle down in a "Riptide Vintage Cube" groove. I'll update that blog as we continue to draft and refine the more high-powered list. BUT...
In the meantime, I started on another little project which won't be ready to see the light of day for a couple months. The title, "Secret Project," is what I jokingly called this list to my players, so it stuck. The goal was to reconnect with lower-power combo roots: a cube with a huge amount of card draw and mana production but with pay-offs and power-level more reminiscent of a Grillo format (the bouncelands were the first 10 cards I added to the empty cube list). Perhaps it would be better to call it a "Velocity" cube rather than a "Combo" cube - with inspiration from the Mox Cube, Troel's cube, the Alchemist's Crucible, the Penny Pincher 2, and the absolutely brilliant Future Cycle cubes.
The project is not 100% serious per se... I'm not even sure that this will even finalize and get sleeved up - but at the very least, I thought of a fun experiment. As I build the initial skeleton, I will sketch out 10 different "Storm" decks, one in each color pair and post them in this thread.
To start, here are my first drafts of GB and RW:
Well it's a fuckin' fun exercise at least. Maybe I'll sleeve these up and give them a whirl to see how they play - it's not a design point I'm used to, so the decks look a bit rough. The other 8 guilds will slowly trickle in as I do more work on the list. I have a busy couple months coming up, but it's such a delightful experiment I'm sure I'll find time for it.
In the meantime, I started on another little project which won't be ready to see the light of day for a couple months. The title, "Secret Project," is what I jokingly called this list to my players, so it stuck. The goal was to reconnect with lower-power combo roots: a cube with a huge amount of card draw and mana production but with pay-offs and power-level more reminiscent of a Grillo format (the bouncelands were the first 10 cards I added to the empty cube list). Perhaps it would be better to call it a "Velocity" cube rather than a "Combo" cube - with inspiration from the Mox Cube, Troel's cube, the Alchemist's Crucible, the Penny Pincher 2, and the absolutely brilliant Future Cycle cubes.
The project is not 100% serious per se... I'm not even sure that this will even finalize and get sleeved up - but at the very least, I thought of a fun experiment. As I build the initial skeleton, I will sketch out 10 different "Storm" decks, one in each color pair and post them in this thread.
To start, here are my first drafts of GB and RW:
GB Grave Storm
RW Treasure Storm
Well it's a fuckin' fun exercise at least. Maybe I'll sleeve these up and give them a whirl to see how they play - it's not a design point I'm used to, so the decks look a bit rough. The other 8 guilds will slowly trickle in as I do more work on the list. I have a busy couple months coming up, but it's such a delightful experiment I'm sure I'll find time for it.