Chris Taylor
Contributor
Time for the real combo
I'm basically in the same headspace on these. Still not entirely sure what direction to take, but it might be as simple as another bounce spell. Mono- isn't a thing in the format, so really it's not the most critical function anyways. UR is probably the most apt to want that sort of effect, but there are X burn spells to scale up to larger creatures if needed. I might add an Unsubstantiate back in.I think the blue control spells are just so inefficient. There could be an argument for Lullmage's Domination since your format is pretty GY oriented. I'm not a fan of the casting cost, but late game it should be manageable.
The only other option I have in mind is Tempted by the Oriq, but its targets are limited and still has the triple blue mana cost.
I like Kess quite a lot too, but I'm trying to keep my three color cards in the same colors as the triomes for a bit of consistency. Also Kess can get quite strong in my format, which is slower on the single player side of things, giving her time to really pile on advantage. Still, I might be swayed one day if the play patterns of another gold card are just better for a deck than keeping the structured approach intact. It'll probably be 5 years at least until The other Triomes are printed lol...
Thanks! And agree, WotC has done a really decent job of broadening the scope of some of their play concepts to enable this cross-pollination. I think the much more common occurrence of colored artifacts in new sets will really help tie that theme in further. +1/+1 counters being a bit isolated is something that I've struggled with in building this cube out, but I've started to find kinda a separate chunk of overlapping themes with stuff like equipments, and small creature recursion. Honestly feeling a bit like sacrifice themes are the most isolated of themes overall, since they operate on a totally different spectrum than most decks do (purposefully killing my own creatures as opposed to the general strategy of keeping them as alive as possible).Love the deck you shared. Low to the ground with a ton of interaction, but also synergies!
I think we are reaching a critical mass of intersecting cards that allow for some nice crossovers. By that I mean that I think there are enough payoffs and enablers that you are able to weave in several themes in the same deck without them sticking out.
Self-mill, discard, spells, tokens and lands are all there.
Artifacts, +1/+1 counters and sacrifice are getting close, but are still a little more isolated IMO.