How many artifacts do you think you need in play for cranial plating to be 'good'?
I'm wondering about it in the light of clue, Thopter and golem tokens particularly.
This could potentially work. One of the major issues with metal craft in cube is when the metal craft cards don't enable themselves. It can be a real struggle to get and maintain three artifacts on board in a reasonable time frame, but it becomes much easier when the card is self enabling.
With my framework, I could see that being +3 +0 by the midgame; though it would want to go in a somewhat slower deck, and probably shouldn't be assessed as an aggro card.
Cards like this work incredibly well with wellsprings though, which are also
amazing with
whirler rogue, which in turn works well with Pia and Kiran. Both those cards provide evasion and a massive buff to cranial plating.
I know I can't afford to run it, as the enablers are too strong for the penny cube. Whirler rogue could function as a powerful linchpin for a couple different strategies that bubble up in the penny cube, but could be given legs with slightly stronger cards. Generally, something like the U/G tempo decks that want to buff individual threats and than use blue evasion pieces to get them in, generating massive damage swings. I could see plating being very strong in UG or UR versions of that deck, as both decks have a gameplan where they benefit from evasive artifact tokens, and are looking for buffs.
Its such an inelegant design, however, as the
is very misleading. It also has a
very low floor, which is somewhat awkward.