I'm afraid it isn't.some part of me wants to believe it can be reasonable for some reason
I like Standstill. It's a skill-testing card that requires some build-around and boosts non-control strategies. It's also very unique and makes you think outside the box.
fun card, leads to great matches, not remotely fair
I mean, yeah, if your cube has moxes and Sol Ring and Channel and shit, Skullclamp isn't going to look super impressive next to them. It's one of the more reasonable of Magic's egregiously broken mistakes, but it's still an egregiously broken mistake that will destroy any environment short of a totally degenerate one.
Has this survived for any length of time in any of your Cubes? It famously was #1 on LSV's list of most overrated cards in Vintage Cube, which was fair but only because Vintage Cube is designed to be as unfair in other (and more unfun, IMO) ways as possible. The problem with most Equipment is that it makes the game all about itself and the text on your actual creatures becomes less relevant; that's certainly true with Skullclamp but some part of me wants to believe it can be reasonable for some reason
One of the most iconically and ironically named cards in the game, Balance is often (maybe unfairly!) maligned around these parts. It definitely is swingy and volatile: I’ve had games in many Cubes where Balance is the best possible card they could draw or one of the few cards in Magic that could rescue them from the situation – without feeling like it was too broken an effect to be included. That kind ofbalanceconveniently wide power band for a single card is hard to come by and creates memorably unique games without being too distorting.
Sometimes it teams up with Zuran Orb or Sylvan Safekeeper as an Armageddon or Greater Gargadon for the full elbow drop but I find these much more dynamic combos than ‘Armageddon + any on-board advantage’ (especially as you need to choose and develop that advantage carefully to not have it wiped away by Balance). You can combine it with a free discard outlet (say, Wild Mongrel) to reset both hands to zero early; it works with a sac outlet as the world’s cheapest Wrath of God. The reward for breaking the symmetry is so high that it prompts decisions in drafting, deckbuilding, and gameplay. Do you hold your lands or play them out so that Balance hits them and your opponent’s hand? Do you hold threats or deploy them so your opponent has to do the same and walk into the Balance? How do you make trades that set up the Balance without telegraphing it?
It’s also a marquee card in the artifact decks I want to push in my Cube. Any card type outside Balance’s purview works the same here – it’s great in the planeswalker piles that grace Vintage Cube – but with artifacts in particular it’s easy to flood the board without actually tipping the scales for Balance.
Increasingly, even the non-planeswalker threats in Magic are powerful enough that gaining traction on the board against them is very difficult and it’s easy for the player with the advantage to ride that to the finish line. A sweeper from the other side can be followed up by another threat that demands an immediate answer, making the whole call-and-response seem futile. Balance upsets all of that and shifts the game into a completely new state for the low price of two mana.
It’s hard to find cards that explicitly overturn the disadvantage of mulligans but Balance is the best at it – and its effectiveness here scales well - without some obtrusive text explicitly designed for that purpose
I find Batterskull to be very average in most cases. A 4/4 Lifelink threat for 5 just isn't that threatening when played on curve and nowadays it's only slightly threatening when cheated in on T3 via Stoneforge activation. It gets gross once the initial body is dead and you can attach it to something evasive to clock an opponent quick, but at that point they're also paying 5 to equip at sorcery speed which I think is completely fine. I just think that there's just so much efficient removal nowadays and so many creatures with great ETBs and stats that it isn't all that difficult to keep it in check in most higher powered environments.
let's talk a mid-to-higher-powered Stoneforge package:
Some of those are quite iffy. Anyone have suggestions?