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Anyone have any experience with Profound Journey? I support Dragonstorm & Tooth and Nail, and this seems like the closest equivalent in white. Being able to target Permanents seems like a cool way to extend support for enchantments / superfriends.

I'm aware that for 7cmc it is glacially slow, but I think a super-ramp / big-mana decks having a Graveyard payoff is interesting enough for consideration. (Also the art is sick)
 
I've forced it in a couple drafts (because no one picked it), and it's a lot worse than Tooth. It'd be pretty deece if you have some Karn Liberated and you want to put Nicol Bolas, Planeswalker in your white deck, but overall you have to do a lot of work to make it worth the value. I dipped out once I removed planeswalkers from my cube just cuz of my players. But I also didn't have an enchantment package.
I find

Way better because it at least fits in a mono-black deck too. Still glacially slow, but it gets scary quick. Don't do Portal to Phyrexia though, that thing will eat your opponent.
Also, this new card looks like a solid higher power alternative (although you literally just win with mindslaver, but to me that's more of an upside... Maybe switch to kindslaver? or Possessed Portal??)

What enchantments are you wanting to reanimate that Sevinne's Reclamation doesn't hit?
 

Dom Harvey

Contributor


I've always been hostile to this card - it seemed like the epitome of 'designed for Commander, not balanced for 1v1, people like me only know it via Cube' (back when that meant this and not like Forth Eorlingas) and it's something you should take over most synergy pieces and crush most synergy decks with if you're in blue. That said... people seem to love casting it and yet it seems perpetually underrated so maybe it's in a sweet spot now, the bar for 5+ mana is higher than ever, and when I look for cards to fill certain niches (high impact control spells, splashy stuff to recur/copy, Torrential Gearhulk hits - even things that trigger Opus now!) it's the obvious choice. What are the vibes assuming you have other high power stuff going on?
 


I've always been hostile to this card - it seemed like the epitome of 'designed for Commander, not balanced for 1v1, people like me only know it via Cube' (back when that meant this and not like Forth Eorlingas) and it's something you should take over most synergy pieces and crush most synergy decks with if you're in blue. That said... people seem to love casting it and yet it seems perpetually underrated so maybe it's in a sweet spot now, the bar for 5+ mana is higher than ever, and when I look for cards to fill certain niches (high impact control spells, splashy stuff to recur/copy, Torrential Gearhulk hits - even things that trigger Opus now!) it's the obvious choice. What are the vibes assuming you have other high power stuff going on?

Completely reasonable for a lot of cubes in 2026. Curves are lower, threats are cheaper…Confluence is still really good, but not the same as it was 11 years ago
 
I like it more now than ever.

* Makes you feel like a wizard, casting a spell that does a bunch of things
* Justifies its 5 mana cost
* All modes are wholly relevant, a true rarity on modular spells
* Doesn't punish you for keeping up your mana
* Doesn't feel unfair or like you got "got" in the way even Mana Leak does because it's 5 mana

Thanks to the increase of power/value from 2 and 3 drops in post 2020s MtG design, I think it's now totally acceptable at a larger swath of power levels than before. I also love its cousins Sublime Epiphany and Three Steps Ahead, the latter of which would still be in my Cube alongside Mystic Confluence even if I had to cut the size of my list in half.

My biggest issue was that the art. It's obscenely boring and generic, so I switched it to the LotR art, which looks like a Simic dual land instead of a counterspell. Nice.

ltc-193-mystic-confluence.jpg
 


I've always been hostile to this card - it seemed like the epitome of 'designed for Commander, not balanced for 1v1, people like me only know it via Cube' (back when that meant this and not like Forth Eorlingas) and it's something you should take over most synergy pieces and crush most synergy decks with if you're in blue. That said... people seem to love casting it and yet it seems perpetually underrated so maybe it's in a sweet spot now, the bar for 5+ mana is higher than ever, and when I look for cards to fill certain niches (high impact control spells, splashy stuff to recur/copy, Torrential Gearhulk hits - even things that trigger Opus now!) it's the obvious choice. What are the vibes assuming you have other high power stuff going on?
I was in the same boat when it first released, didn't play it for many years, but I think the advent of FIRE design changed my perspective quite a bit.

When it was being used to counter a single big threat at 4 or 5 mana and then producing value with the other modes it was an obscenely huge swing a decade ago. But now, when so many cards earlier in the curve are very efficient and/or extremely value-oriented, 5 mana for interaction is a high price to keep up. The environmental context around its efficiency has changed drastically. A triple bounce or counter/bounce/bounce or whatever combination feels fair with so much variation in threats and efficiency earlier in the game. It's the same reason why former boogeymen like Thrun, the Last Troll or Wurmcoil Engine are fine inclusions in higher-powered environments now and enjoyable to revisit rather than GRBS.

Your cube looks to be at a similar power level to mine, so I'd imagine that there wouldn't be any issues. Also the TSR Retro foil is super sexy (my favorite of the retro treatments) and absolutely worthy of a cube inclusion.
 
What are the vibes assuming you have other high power stuff going on?
I'll echo what others have said, I think it's totally fine at your power level and will play really well. I personally find it a bit generic from a synergy perspective, in that you don't have a ton of hooks compared to the likes of Fractured Identity, Three Steps Ahead and Sublime Epiphany (I guess I like making token copies of things?). Even Cryptic Command lets you create some sweet loops in the late game.
 
Whoops I don't know how I missed this reply.
I've forced it in a couple drafts (because no one picked it), and it's a lot worse than Tooth.
That was my worry, thanks for sharing your experience.

My hope was that it could act as a flexible backup plan in decks that generate large amounts of mana. Just as an example, 'Untap Combo' is a strategy I support in all 5 colors, but most of the traditional engine pieces are found outside of White (with Jeskai Ascendancy being the notable exception). Untap Combos are also somewhat flexible. Engine pieces can extend accross all permanent types, and the engines themselves can produce different win-cons, from infinite tokens to infinite mana.

But engines can be fragile as my removal suite is pretty strong and flexible. Even if the engines are working, sometimes your win con can be killed or disrupted. White dipping into resiliency focused support / payoffs like Profound Journey is narrow, but I wonder if it has potential in decks like that.
What enchantments are you wanting to reanimate that Sevinne's Reclamation doesn't hit?
Actually quite a few. They aren't all super big flashy enchantments, but there are a lot of 4/5 cmc options that would be situationally great targets as well. I encourage you to take a look!
 
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