Not a lot for me, but some important
additions for my MP cube:
Completes the triome cycle and further facilitates splashes. Happy to bring back
Territorial Kavu as a huge beater for Gruul thanks to the added land types on this cycle.
Scion of Draco looks fun too, but not convinced yet.
A token payoff for Naya ish colors. I love hybrid mana, as the flexibility of the casting cost lets you run the card in many different decks.
Turning treasures or clues into hasty beaters sounds very appealing and gives Green based deck an "anthem" instead of mana (
Earthcraft and
Gaea's Cradle) as a payoff for tokens.
The bonus is getting a card in the Naya colors to help people get excited about drafting the shard.
Not sure how it will play out, but Green decks are creature based a majority of the time and getting either a scaling beater a treasure making machine or both looks pretty good. The competition is with
Prosperous Innkeeper, not quite sure who wins out.
Connive is a great mechanic IMO as looting + buffing a creature are both valuable. Encouraging double spell is one of my goals and my cube is well set up to make that happen. This also makes attacking Blue decks even more present in my cube.
Since I've added
Stormwing Entity +
Murktide Regent, I've noticed that beating down is a very real option. The Shredder would fit right in, and allow me to have an aggressive prowess type deck in UW (with
Clarion Spirit and
Monastery Mentor), in UG (with
Dragonsguard Elite and
Managorger Hydra) or UR (with
Young Pyromancer and
Dragon's Rage Channeler). The best part is that I can be casting
Mishra's Baubles and
Preordains alike and still trigger most of my cards (Entity being the exception).
What I dislike is that this is another potential roadblock in Blue against aggro. I already have a few big butts with
Thing in the Ice,
The Reality Chip,
Thassa's Oracle and
Baral, Chief of Compliance in the 2 drop slot.
Baral might actually be the cut here as it is less open ended than the Shredder (both because it cares only about instants/sorceries and because it only ever blocks).
Close but need more convincing
Raffine’s InformantA little ChatRob the ArchivesOb Nixilis, the Adversary
Casualty is a cool way to bridge spells and sacrifice, but I don't know if I like having an extra keyword for non essential cards. As for the Informant, I could see myself playing it instead of
Wall of Omens. Shocking, I know, but attacking is already tough enough in my format that I don't necessarily want too many roadblocks.