The way they seemed to juice these instant and sorcery payoffs, I will be tempted to support them properly. For that to mesh well with the artifact heavy structure of my current cube, cards that can bridge the gap between artifacts and instants and sorceries are going to be important.

This guy for example can let your artifact deck make a crap ton of mana for an X spell or something. Torrential Gearhulk lets you flashback an instant. Gleeful Demolition and Strike it Rich are centered around artifacts while being sorceries which is good for overlap.

And other Delirium (and adjacent) cards are going to like having that diversity in spells you cast (also a fun one to add to your Breach loop with Frantic Search).

Actual storm is a good way to have all your noncreatures work under the same umbrella.

Like storm, prowess is a great catchall mechanic (and friends).

Flurry and similar mechanics don't care what you are casting as long as you do it twice or more.


Artifact or instant and sorcery token makers will be valuable at cheating the amount of creatures you run. Likewise, creatures that happen to be artifact will be all the more important.
Any other bridges you can think of?
This guy for example can let your artifact deck make a crap ton of mana for an X spell or something. Torrential Gearhulk lets you flashback an instant. Gleeful Demolition and Strike it Rich are centered around artifacts while being sorceries which is good for overlap.
And other Delirium (and adjacent) cards are going to like having that diversity in spells you cast (also a fun one to add to your Breach loop with Frantic Search).
Actual storm is a good way to have all your noncreatures work under the same umbrella.
Like storm, prowess is a great catchall mechanic (and friends).
Flurry and similar mechanics don't care what you are casting as long as you do it twice or more.
Artifact or instant and sorcery token makers will be valuable at cheating the amount of creatures you run. Likewise, creatures that happen to be artifact will be all the more important.
Any other bridges you can think of?
trap of being expensive creatures that have to sit on the battlefield for a couple turns to not just be french vanilla?