Onderzeeboot
Ecstatic Orb
I didn't calculate an ideal ratio.
Depends on how much weihght your payoffs can carry I would say. In my meta, a big Rise from the Tides or a Talrand or Charmbreaker Devils, if they survive a few turns, can usually win a game on their own (with spells obviously).
Just from my mind, I would say I'd like to have around 13-16 instants/sorceries and 4-5 payoffs at least, although some payoffs (like RftT) can be spells themselves. This would leave you with a few slots to create a smooth curve and play some value creatures/artifacts/enchantments.
On a related note, I am going to test out this guy:
Accelerates you pretty nicely and continues to do so while turning into a 3/4 prowess. I have good hopes for him being my spells matter tarmogoyf.
I tried the Homunculus, and it didn't do much before, but I still have some hopes for it. Tell me if it plays well and I might give it another shot!On a related note, I am going to test out this guy:
Accelerates you pretty nicely and continues to do so while turning into a 3/4 prowess. I have good hopes for him being my spells matter tarmogoyf.
Also, except for spells matter and hard control, decks ideally run at least 12 creatures, preferably more, which only leaves room for so many spells. The creature to spells ratio in most of my colors reflects this, it's approximately 3:2, except in blue and the blue multicolor slots, which is where I expect these two decks to show up, where it is nearly 1:1.
Thanks, I'll try to use your strategy.
I played Homunculus in some casual deck in "kitchen" magic with my friends, it was funny) But in my cube it will die to removal the turn I play him. I don't understand, how people can even think about killing this cute guy
I tried the Homunculus, and it didn't do much before, but I still have some hopes for it. Tell me if it plays well and I might give it another shot!
Well, this is one of the reasons blue can get away with less creatures, because it has the superior draw spells. That said, you want to spread the love around. In my 450 cube the following cards draw more than one card (so, real card advantage) green has almost as many options as blue, and blue has to jump through some hoops to get to the true card advantage, which means I run more Chart the Course and Thopter Spy Network type of cards than Fact or Fiction style cards.
That's true, our cube's power level is higher. And that's true again, some of your suggestions are just too weak for our environment.To be fair, quite a few of my payoffs would be a little weaker in your list, or not? I'd say yours is slightly higher powered over all.
Certainly, I do run some, I simply make sure blue's card draw options aren't all raw card advantage, that blue's not the only color with good card draw options, and that blue's card draw suite is not head and shoulders above the other colors.I guess, you do it for the sake of synergy) I like and run both cards you mentioned, but Chart a Course is, maybe, more tempoish, and sometimes Control needs some unconditional draw. But it's not so interesting. That's the problem I can't solve. But, maybe, it's forgivable to run just a few of dedicated draw spells?
What are you're thought on spells matter future sight?
Looks like it would be able to generate lots of CA in any deck with 13+ instants/sorceries. Also exiling top deck lands or unneeded stuff in the late game is not bad either.
Bonfire of the Damned is absurdly strong, and by most standards is either too good or just feels miserable to lose against.
As for counts of creatures vs spells, it depends on the overall power level of your environment, and especially the power level and frequency of ETB creatures. My cube is nearly a 1:1 ratio to spells and creatures, and this is achieved by being highly careful with the number and power level of ETB creatures, as well as adding a variety of non-creature spells that produce creature tokens.
I'm going to use this post as a jumping off point to ask for insight on a subtheme I've been thinking about running within UR spells (that doesn't include Precognition Field, but which reminded me of it).
To speak in cards:
Basically, I was looking at Bloodwater Entity, which I already run, and thinking it would be fun to leverage the fact that it puts the card on top of your library by running some miracles. The four listed above that I might want to run are, I think, pretty fair, in that they are either inherently not too swingy or they're situational enough that randomly topdecking them won't necessarily be useful, incentivizing the drafter to try and set up an ideal situation with the other pieces.
Ancestral Knowledge seems great in a Baron archetype as well. Library of Leng may be a stretch, it would require pretty consistent access to self-discard to work even in this mini-miracles deck, but I'm intrigued by the possibility. Has anyone ever run a low power miracles package like this? Am I underestimating the power level of these cards? Reforge the Soul in particular is a kind of card I've never played with, so maybe it's bonkers and I'm not seeing it?
Again, this wouldn't be a primary theme in UR, but kind of a mini-theme that can fit into the already existent spells archetype if the drafter picks up on it.
Probably, Bonfire is out, because ramp decks might be able to make it too insane.
Thank you for your tips!
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