General [SPM] Marvel's Spider-Man

I am wearing a tinfoil hat right now, but I suspect that this is because fewer people are drafting, and also so that they can point to this and say "See, I told you that it's not worth investing in Limited! Let's just make Commander cards instead."
I will say that you have to separate out two distinct groups of "they" here!

R&D is comprised of - even the very old guard that didn't get hired after a stint in competitive play, and the Great Designer Search winners, and so on - chronic, inveterate, unrepentant, lifelong drafters. I'd be amazed if there was even a single vote there to kill Limited. Probably actively scrambling to find compromises like "uhhhhh can we call them Play Boosters" just to keep draft alive in any meeting where anyone even hints at causing minor damage to it.

People who look at spreadsheets for dollar bills on the other hand, well, It's A Product. Product Make Money.
 
You know, I go and leap to WotC's defense - atypical for me - and within the day I see MaRo say something else that makes me think you're less tinfoily than I had thought:
heavenlyevan asked: Wait will Spider Man only have five draft archetypes?

Five main ones.
They've been doing ten signpost uncommons for all non-faction/guild/whatever sets, are we gonna get Spider-Factions? Or just Spider-Sized Set?
 
I think the more likely answer here is that these small sets are going to be more common going forwards, since they want to hit six sets a year. Drafting small sets alone is normally pretty abysmal, and the one time they tried designing around it was Coldsnap and it was terrible. Smaller sets mean more repetition in the cards seen which leads to a lot less variety in gameplay.

Four-player pick 2 means each player is seeing about half the cards they would in an 8-man pod, which will reduce the number of repeats seen. That can balance out the smaller set size, at the cost of having less space for unique archetypes.
 
I think Coldsnap suffered coming between Ravnica and Time Spiral blocks which were both pretty fun to draft, but I agree that Coldnsnap was a pretty un-fun environment.
 
Surging Dementia was the real culprit. It looks so innocuous, until you have to discard your whole hand on turn two…

Oh, I'm sure - I was just flashing back to brewing with Surging Aether and man, "I'm going to put you back a completely random number of lands" is complete nonsense, especially if you have ways of shuffling used Ripple cards back into your library.
 
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