This is a
very interesting draft format. There is so many different things you can do. I thought I was going to lose straight up in my 4-3-2-2 after I drafted this pile.
Needless to say I have never seen a GW durdle so much. This was most apparent in my first round.
I was up against RW AGGRO and I managed to flip my
Accursed Witch with an
Ulvenwald Mysteries in play. After what seemed like eternity, he had gotten down to 4 entirely off of the witch and I died to a hastey wolf I wasn't expecting. While I lost the best part was my opponent only had 6 minutes on the clock. After the first game! The second game wasn't as close and I had lethal on the board but my opponent only had 30 seconds left on his clock. So instead of waiting another two minutes in sideboards I just kept passing turn until he timed out.
Round 2 was just as awkward if not slightly more confusing. I durdle around removing his creatures (he was on UW aggro/tempo) with Angelic Purges until I drop a Reaper of Flight Moonsilver. Then he automatically concedes. I had nothing else on board, he was on 20 life, I was on 13. I was confused, but whatever I'll take the win. Game two he drops a Thraben Inspector, cracks the clue, flickers it, cracks the clue and is still stuck on 2 lands. I drop Inquisitor's Ox and the tilt must be real as he concedes again.
Sweet, so I have won two rounds doing a total of 0 combat damage. I'll take what I can with this pile.
Then onto round 3 where I play against MONO RED! I manage to
Pack Guardian his two
Bloodmad Vampires with a
Ulvenwald Mysteries in play and then grind him out with tokens and two
Angelic Purges with some
Stoic Builders to bring back the sacced lands.
Game two he hits a
Ravenous Bloodseeker on turn two and it just keeps enabling things and hitting hard. I almost stabilize at 6 life due to my high toughness creatures but a Voldaren Duelist and a pump spell manage to push through. I wasn't expecting that.
Game three we keep trading damage with my
Devilthorn Fox and his
Geier Reach Bandit. I manage to get a Accursed Witch down to start the bleed and I can keep my fox back to block now that he has more guys. I drop Inquisitor's Ox and am still starved for green sources on turn 6. He passes his turn to flip all his werewolves (the bandit,
Breakneck Rider,
Kessig Forgemaster). I finally get a green source but only have one spell to play, so I pass, ready for a beating. He drops a
Bloodmad Vampire and just passes, so I crack my
Vessel of Ephemera and he decides to
Dual Shot, which was a bad idea as now all his Werewolves flip back. I hit him in the air down to 3, cast my one spell (
Fork in the Road) to stop the werewolves flipping. He hits a blank and I kill him in the air next turn.
I have to say, while the deck was built around
Ulvenwald Mysteries and it was a decent card, the card I am getting more and more impressed by is
Inquisitor's Ox. That 5 toughness is just so hard to get through. Then activating delirium to let it swing in with vigilance is awesome gravy. I kept cutting my
Inspired Captain for the other Ox every time.
Although obvious best cards were
Bound By Moonsilver,
Pack Guardian and
Accursed Witch, but you guys alreday knew about them.