Hey guys, I've been lurking a while, using the knowledge here to hone my first cube (360 unpowered, modern framed, occasionally breaking singleton) that was just played between my housemates. Now I'm in a new town, that cube has been broken down, and I'm looking to build a new 360 to share with any players I can find.
Cube on cubetutor
Design Goals
Fixing
Aiming for any colour pair to be possible, colour pair and splash if you're feeling greedy. Fetches and Shocks break the budget constraint, Checks and Pains are next best. Sulfur Falls is outside the budget too, but the rest of the cycle is fine so it's a small compromise. Not sure if I want to include trilands and scrylands.
Edit 1:
Seems like it'll be too difficult to get a critical mass of cards that fit the complexity constraints, especially if the size is scaled up. I'll be breaking singleton, but want it to be obvious to drafters, so very similar effects will be switched to multiples.
Llanowar Elves out, not sure if I want to go with Elvish Mystics which play more elegantly, or Arbor Elves for land enchantment shenanigans.
Playing with keeping symmetrical removal in black, and targeted in white:
Drown in Sorrow, Stab Wound, and most of the red burn makes the difference between 2 and 3 toughness huge.
Cube on cubetutor
Design Goals
- Accessible for players new to magic, new to drafting, or new to cube.
- Deep enough to hold the interest of veteran or competitive players.
- Minimise risk and impact of theft.
Fixing
Aiming for any colour pair to be possible, colour pair and splash if you're feeling greedy. Fetches and Shocks break the budget constraint, Checks and Pains are next best. Sulfur Falls is outside the budget too, but the rest of the cycle is fine so it's a small compromise. Not sure if I want to include trilands and scrylands.
Edit 1:
Seems like it'll be too difficult to get a critical mass of cards that fit the complexity constraints, especially if the size is scaled up. I'll be breaking singleton, but want it to be obvious to drafters, so very similar effects will be switched to multiples.
Llanowar Elves out, not sure if I want to go with Elvish Mystics which play more elegantly, or Arbor Elves for land enchantment shenanigans.
Playing with keeping symmetrical removal in black, and targeted in white:
Drown in Sorrow, Stab Wound, and most of the red burn makes the difference between 2 and 3 toughness huge.