Ever found yourself between games on a cube night? Ever had to wait for the two last players of a Commander game to finish each other off? Ever been unable to draft a cube with only 20 minutes left on the clock? NO MORE! The concept of a Sudden Death Cube is something introduced to me on reddit a while ago, and I love the premise: play a fast, decision-rich cube draft in a fraction of time. But how does this work?
I've been having a conversation with Breadwinning on different aspects of the cube. They're the original author and probably the most experienced with the cube. The main reason I'm setting up this blog is to channel my own thoughts and experiences into small articles, as the Sudden Death environment lends itself to a lot of interesting dynamics.
Gameplay Changes
- Grid draft 6 grids (all 54 cards)
- Build 15-card decks
- Each player starts the game at 1 life
- If you force a tie, you lose instead
Design Principles
- Gotcha Damage: No damage should come as a surprise during the first few turns. This includes direct damage spells and creatures with haste or flash.
- Mana Value: Games will generally last a few turns, which means that the average mana value should be very low. All colors need T1 interaction and be able to deal with early-game threats.
- Defensive Removal: If the starting player drops a 1/1 on the first turn, then the difference between them having a T2 Unsummon or Select for Inspection determines whether you've got a game worth playing. Removal should generally be effective defensively. A first-turn 0/3 should defend you to the second turn 90% of the time.
- Easy to Carry: No tokens, counters, or other outside resources (like dungeons or contraptions)
Themes
Cards are a far less valuable resource, because of the short length of each game. This cube leans into that fact a little more by making discard a semi-dedicated theme. Being able to reuse the cards in your graveyard is awesome in general (especially with only 15 cards in your deck), and is an immediate payoff for cards with discard costs.
Changelog
06-07-2022: Removed all necessity for tokens and counters from the cube.
07-03-2023: Modified the Design Principles and Themes of the cube.
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