I cannot figure out whether this can work, whether it makes any sense.
I wanted to have a tap/untap archetype that would flow nicely into different strategies in all five colours.
In red you have the pingers such as Cunning Sparkmage as well as Kurkesh, Onakke Ancient, Ghirapur Aether Grid and Quicksmith Rebel that extend the theme into artifacts. Combat Celebrant is also a card but it only untaps your creatures.
With green, however, it makes more sense to make it about lands, with creatures like Voyaging Satyr and Krosan Restorer allowing you to ramp with Heartbeat of Spring style strategies. Cacophodon provides a nice crossover with the red pingers and both play well with mini-wildfire style effects that benefit from big mana, with X-spells that distribute damage (Rolling Thunder) becoming possibly very powerful with the other enrage creatures.
White gives you some good creatures to exert but pushes you mostly in a sort of token generation strategy:
The Bell-Ringer plays nicely with all other colours. Also, white does get some artifact creature producers that can start to bridge the gap:
Black I don't really know. King Macar, the Gold-Cursed works if you care about lots of artifacts but, honestly, I haven't thought of extending the theme away from the other four colours in a very obvious way.
And then there is blue...
These three are the only ones which can untap all permanents that I care about. Vizier and Fatesticher seem good, Trickster Mage can work if you want to discard cards and Captain looks not so good. Blue also gives you all the Peregrine Drake style effects, which play nicely into green's strategy,
And then Aphetto Alchemist can do two out of three, but he doesn't look particularly good. And then there's all of the other incidental untappers, such as Merfolk Skyscout or Pestermite.
However, blue also gives you plenty of good reasons to tap your artifacts:
And then there are the multicoloured cards, mostly blue:
It seems to me that while certain groups of cards overlap perfectly, some clash in the most horrible way, precisely in the same colours where they should overlap. The worst part is that I can't even understand whether there is a problem or if I'm just seeing one where it doesn't exist... Does it make sense to put everything together like this?
Edit: Extra question: what are some good creatures with nice tap abilities?
I wanted to have a tap/untap archetype that would flow nicely into different strategies in all five colours.
In red you have the pingers such as Cunning Sparkmage as well as Kurkesh, Onakke Ancient, Ghirapur Aether Grid and Quicksmith Rebel that extend the theme into artifacts. Combat Celebrant is also a card but it only untaps your creatures.
With green, however, it makes more sense to make it about lands, with creatures like Voyaging Satyr and Krosan Restorer allowing you to ramp with Heartbeat of Spring style strategies. Cacophodon provides a nice crossover with the red pingers and both play well with mini-wildfire style effects that benefit from big mana, with X-spells that distribute damage (Rolling Thunder) becoming possibly very powerful with the other enrage creatures.
White gives you some good creatures to exert but pushes you mostly in a sort of token generation strategy:
The Bell-Ringer plays nicely with all other colours. Also, white does get some artifact creature producers that can start to bridge the gap:
Black I don't really know. King Macar, the Gold-Cursed works if you care about lots of artifacts but, honestly, I haven't thought of extending the theme away from the other four colours in a very obvious way.
And then there is blue...
These three are the only ones which can untap all permanents that I care about. Vizier and Fatesticher seem good, Trickster Mage can work if you want to discard cards and Captain looks not so good. Blue also gives you all the Peregrine Drake style effects, which play nicely into green's strategy,
And then Aphetto Alchemist can do two out of three, but he doesn't look particularly good. And then there's all of the other incidental untappers, such as Merfolk Skyscout or Pestermite.
However, blue also gives you plenty of good reasons to tap your artifacts:
And then there are the multicoloured cards, mostly blue:
It seems to me that while certain groups of cards overlap perfectly, some clash in the most horrible way, precisely in the same colours where they should overlap. The worst part is that I can't even understand whether there is a problem or if I'm just seeing one where it doesn't exist... Does it make sense to put everything together like this?
Edit: Extra question: what are some good creatures with nice tap abilities?