1 year bump for Tarkir: Dragonstorm!
I was pretty excited for us to revisit this plane as Khans of Tarkir in 2014 was when I was playing the most Magic of my life. The MTG club on campus was active with draft and EDH nights and we'd carpool to the LGS on Friday. A lot of my closest friends to this day were from that time period and I remember we jammed so much Magic then in between classes and midterms.
The Limited format this time around wasn't nearly as deep or memorable, but there were a good number of cards that have stuck around in my cube:



All 4 of these cards were in my initial adds and all 4 have proven themselves over the last year and retained their slot.
Descendent of Storms is one of my favorite
Savannah Lions variants with a lot of play to it allowing you to either go wide or vertical depending on the board-state. Hits harder than you'd think once it gets going and especially if you can pair it with something like a
Luminarch Aspirant or
Siege Veteran to really maximize pressure. Magic is at its best when combat and sequencing matters to eke out those early advantages.
Voice of Victory falls into a similar category and I've loved the play patterns for it. Limiting the opponent to sorcery speed interaction opens up a lot of decision points on both sides and really introduce great dimensions into Aggro matchups. Been a big fan of
Kari Zev, Skyship Raider for a decade now and this does a great impression.
Tersa Lightshatter hits quick and hard, lets you filter your card quality, and has the ever relevant Wizard subtyping to fuel my
Flame of Anor dreams (which are more a reality nowadays!). One of my favorite draw 2 discard 2 variants that we've gotten in recent years even with the weird anti-Threshold trigger but that's been fine. I'm all for more playable options that help support
Astrologian's Planisphere and when they can slot into multiple archetypes that's an absolute win. Great all-around card.
Surrak, Elusive Hunter is probably the closest to being on the block, but that's more because green gets interesting 3 drops on the regular that I want to try out. I cannot deny that his passive protection ability paired with a 4/3 trampling body hits hard though; really tough cover for certain decks to deal with. I still play old classic
Thrun, the Last Troll due to nostalgia and play patterns so having another similarly resilient beater helps keep certain decks in check and force them to acknowledge the threat on board. It's been a great roleplayer for me in a variety of archetypes ranging from G/R midrange coming in off a T1 dork to G/W Coco decks flying in at instant speed EOT with support. If you run any +1/+1 counters support it will hit very hard in very little time.
Finally I had two newer additions that got added in post-release with more information available:

I initially overlooked
Winternight Stories on first glance but after Final Fantasy came out and gave me cards like
Astrologian's Planisphere and
Vivi Ornitier that play so well with it, I just had to give it another go and find a slot for it. Jury is out on how effective it will be in the long run, but there's a lot to like about a draw 3 discard 2 that can also be flashbacked later in the game with some extra work.
CSC is just awesome; exactly the type of low to the ground permanent that applies a lot of pressure and also rewards a deck built to be low to the ground and maximize the early game. So many times I've held back on playing cheap cards to maximize the token generation ability. The 1R equip cost makes it a totally reasonable play to re-equip to threats in the later game once you've run out of the resource to double spell. Like I've said before many times over the years, being able to design multiple play patters for Aggro is probably the biggest improvement you can make to a Limited cube environment and keep it fresh. This card helped make R/x decks more compelling than they had been in a long time.
6 is a great hit rate for a normal set, we'll see how many stick around for the long haul!