The California Premiership Cube: 720 Cards of

I've been talking about this Cube for a while here, and rather than just bumping CBS with every self-indulgent consideration I have, let's spread out the love a little.

The California Premiership Cube on Cube Cobra

From the CC description, this Cube is focused on delivering:
  • Interactive gameplay between strong, synergistic decks with beloved cards.
  • Accessibility to players across a large swath of skill levels.
  • Opportunities for self-expression in drafting and deck-building.
  • Celebrating the rich breadth of Magic design.
I make compromises on each of these a little too often, but I'm working on it! My playgroup is gigantic, but I'm too busy to get it together in person too frequently. In a normal year, we draft about once a month, with between 7 and 15 players across wildly different skill levels.

This Cube is currently going through a massive shift. Basically, in the last few years, the average card quality has gone up so much that I finally relented and added in / brought back many of Magic's biggest and splashiest cards. I have always wanted my Cube to be at least a full tier below a Vintage Cube, and I don't think it ever lost that, but in an effort to give tools to very occasional Magic players to have a real chance of beating the better player with straightforward threats, I ended up going too far in this direction. So I'm now de-powering my Cube -- it won't be all at once, but I want to make continuous progress.

I like to test draft my Cube a few times a week online. I take mental notes, but really, I want to document it a little better, so that's what this thread is for, even if I'm mostly shouting into the void.

This morning's draft deck has me satisfied. This is the kind of power-level I'm shooting for. It's a reanimator deck -- historically, one of the best decks in my Cube (besides RW aggro in the last 2 years) -- but it doesn't feel unbeatable. It's got weaknesses, as all good decks should. The haymakers are not overwhelming. The enablers are plentiful. It's the kind of deck that makes me feel validated about some of my more rouge picks like Deathbonnet Sprout. This is the kind of deck that makes me happy to be Cubing with the likes of Tersa Lightshatter over the overpowered Broadside Bombardiers, which was just cut in the latest edition of the Cube. The Final Fantasy cards like Sabin, Master Monk and Snort feel like they're really fitting in what I'm trying to build, even if I was sad (if probably correct) to cut Nibelheim Aflame in this particular build.

Most of the cards currently tagged in the list are likely going to be cut in short order, but please let me know if there's any other power-level outliers I should be considering to build towards my goals above, and thanks for following along!
 
I keep forgetting I have this thread and feel it would make a pretty good diary.

I made a surprisingly big change to my Cube this morning -- 21 cards! A lot of it was de-Spider-Man-ing my Cube from a slightly overzealous update a few days ago hot on the heels of several competitive events in the format.

IN:


(reminder that my cube is 720 cards, so this is the same as a 10-card change for the typical Cube! also I change cards weekly.)

I think every one of these has been in my Cube previously, many of them quite recently. Most of these are me trying to reign in my most excitable habits somewhat, taking out long shots or marginal cards for more straightforward Magic. I am spending a lot of complexity on a card-by-card level on my pet strategies and novel new cards I've instantly fallen for like all the recent cards from the Final Fantasy Commander set, particularly the new scene box cards.

I like to reevaluate my on-deck binder regularly, as well as compare to other similar lists. I recently found a Cube by Aleeex99 that reminds me a lot of my Cube before my major de-powering event earlier this year referenced in the previous post. It's not really what I'm looking for in Cube these days, but it did a lot to remind me of some important cards I had taken out.

One of the changes that I'm less happy with is the removal of Sunset Strikemaster. It's not really a card that I've aggressively taken in my online practice drafts and it's been exclusively side-boarded in person, but it's a good card, I think. It does 3 things all just slightly below rate, and that combination should be more than enough, as is the case with its peer Charming Scoundrel. But the 3-power 2-drop thing just isn't what it used to be. So many cards I used to Cube in this slot just don't synergize well enough anymore, but I still adore them. Looking through the history of this slot, it's got so many of my favorites:



It's a slot I've really struggled to get my players excited about, and the raw power of a lot of the snowball-y Commander cards really undermines nice meat-and-potatoes aggro 2-drops...as do the plethora of tokens I have running around my Cube. Farewell Sunset Strikemaster, I hope to try you out again one day.

After a big change, I like to run a few online test drafts to kick the tires a bit. This most recent stretch really did a lot to excite me about where my Cube's been going lately:

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Potentially the best UR discard deck I've ever drafted without a wheel? I just added Windfall back in with Orcish Bowmasters to see if I can't push this deck even more, but I worry I might have just caused more competition for a suite of cards that may otherwise benefit from being wheel payoffs. I like Orcish Bowmasters and don't mind it as one of the best cards in my Cube. It was never oppressive like Gut or Ragavan. Being in black does help, as the RW aggro decks were the biggest problem at the beginning of the year. Still, its continued inclusion is tenuous as we play things out.



It was really gratifying to have all these cards together in one deck -- it almost feels like constructed! I wish I could have played it in an actual draft.

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I talked about Spider-UK in the Spooderman thread, and I feel pretty good about it. A great example is this WGb +1/+1 counters deck, where it joins the new and somewhat-tenuous Cleopatra, Exiled Pharaoh and the over-performing Summon: Good King Mog XII as the deck's top-end. It's probably one of the weaker Ardbert, Warrior of Darkness decks I've drafted, but the dude is near the top of my Cube's ELO list for good reason all the same -- even when he's just OK, he's worth splashing for -- all without ever feeling oppressive.

Ozolith, the Shattered Spire has been on the chopping block recently, but this kind of deck makes me feel a little better about it. Not sure if I'm keeping the original Ozolith around much longer, though. Spider-Ham, Peter Porker was very close to making this deck, and did boost up 1/3 of the creatures in the list plus the token from Ranger Class. Not 100% sold on it, with green 2s being so good, but it hits a lot of archetypes I'm happy to support. Lord Jyscal Guado does a lot to help Spider-UK in making sure this list doesn't run out of gas too easily.



Overall, pretty sweet deck that showcases some of the more interesting cross-synergies my Cube is building towards.
 
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