Hello again, fellow Riptiders! This thread is about a new Cube that will be born from the ashes of my current Cube.
First, a little history:
The design concepts I'm looking to use in my new Cube are as follows:
So that's where I'm at on the new Cube list. I would love to get some ideas and suggestions from you all as I work to completely redefine my Cube from the ground up.
The work-in-progress list is here. I'm aiming for a size of 450, with about 60 per mono section, 50 guild cards, 50 duals, 5 tribrids, and 45 artifacts/colorless cards.
First, a little history:
My Cube started as a boring peasant cube, then evolved into a budget clone of White Wolf's powermax MTGS cube. After getting fed up with a general lack of interest in budget cubes on MTGS, I came here on a caper, and loved it. Y'all were super helpful in getting my list started down the Riptide path.
However, over time my Cube has gone from a powermaxer to kind of a pile, as I've mostly just shoehorned Riptide concepts into a powermax list and crossed my fingers. That's what this thread is about: completely tearing apart my Cube and starting from scratch with the intent of building a low-powered, super-fun Cube instead of a powermax pile.
However, over time my Cube has gone from a powermaxer to kind of a pile, as I've mostly just shoehorned Riptide concepts into a powermax list and crossed my fingers. That's what this thread is about: completely tearing apart my Cube and starting from scratch with the intent of building a low-powered, super-fun Cube instead of a powermax pile.
The design concepts I'm looking to use in my new Cube are as follows:
- A solid mana base. My starting package is 5 cycles of guild lands: fetches, shocks, duals, manlands, and one not-all-the-same cycle of duals that fit that guild's most common style. Yes this is not a special snowflake mana base, but it is a consistent one, and that's what I want: consistency. (And fetches and manlands. I love fetches and manlands.)
- A low curve. Most colors will "top out" at 6cmc, with the exception of White and Green. White gets Angel of Serenity because that card is super cool, and Green gets a handful of fatty-fats to ramp into. Black might also get Rune-Scarred Demon as a cool reanimator target, but the jury's still out on that. Even so, the colors (possibly excepting Green) will see their mana curve "crest" between 1cmc and 3cmc and start dropping from there.
- There will be no "dumb" aggro cards. Elite Vanguard has no place in this list, but Student of Warfare does. Jackal Pup is not okay, but Firedrinker Satyr is (though just barely). I want there to be aggressive strategies, but I don't want them to be "pick a bunch of 2/x for 1 mana chumps and hope they durdle."
- There will be no "removal check" cards that are simply unbeatable piles of stats. Grave Titan for example is not welcome here. Mikaeus, the Unhallowed is more what we're looking for out of our black 6-drop.
- Combat tricks should be maindeckable. Obviously there are plenty of bad combat tricks out there, but good ones like Titan's Strength, Berserk, and Gods Willing ought not to feel like traps. I don't want a ton of these in the list, but I want a few to make it in and not feel sub-par.
- The cube will use three sideboards: a ULD for obvious reasons, a Draft Construct pack for when we want those drafting dynamics, and a Conspiracy pack for when we want to go ham and play with cheat codes. The ULD will be used all the time; the others by drafter request.
- Other design concepts I'm looking to highlight in the Cube are: flexible casting costs, cantrip-like effects, modal versatility, sequencing decisions, and mana sinks. I want players to have plenty of things to do with their mana both from the hand and on the board.
So that's where I'm at on the new Cube list. I would love to get some ideas and suggestions from you all as I work to completely redefine my Cube from the ground up.
The work-in-progress list is here. I'm aiming for a size of 450, with about 60 per mono section, 50 guild cards, 50 duals, 5 tribrids, and 45 artifacts/colorless cards.