Recently, I got hit by the idea of making a four-color half-cube. Nothing too out of the ordinary, right?
Here's what I'll be using for the basic land box:
Removing cost from consideration has... interesting... consequences.
Fish Have No Word For Water — Our Color Pie
General Notes
In this format, blue mana is so ubiquitous that it's effectively colorless. This manifests itself in one really interesting way: any and all blue mana costs are essentially generic mana costs.
Blue Colorless
Bear in mind that these cards will be able to go into any deck.
This is maybe the biggest shift in the cube, so we might as well start with it. In this format, countering spells, drawing cards, and bouncing permanents are things that everyone can do, without needing to adjust your mana base in the slightest. The implications are pretty far-reaching, honestly.
Dimir Black
Why not be a jerk?
Honestly, this is going to be the least different of the colors — a splash of flash here, some cloning there, but mostly the same old black that we all know and love.
Izzet Prismari Red
How do you spell "flashy"?
Blue really brings out the "good at spells" part of red. This is appropriate, really — a cube with such easy access to counterspells is going to have some stack-fighting, and red is aggressive everywhere.
Simic Quandrix Green
Someone has to punch them in the face, right?
Green has actually been given a big ol' shove towards being the defacto "creature" color in the cube, since a lot of its land-manipulation tech just straight-up doesn't work on account of not having any basics. It'll just have to make do with solid creatures and top-deck manipulation.
Azorius White
The fun police have arrived!
White is even more of a killjoy than usual once Blue gets involved. Bear in mind that all of the flying lords are now mono-white. The future is now!
Here's what I'll be using for the basic land box:
Removing cost from consideration has... interesting... consequences.
Fish Have No Word For Water — Our Color Pie
General Notes
In this format, blue mana is so ubiquitous that it's effectively colorless. This manifests itself in one really interesting way: any and all blue mana costs are essentially generic mana costs.
- Counterspell effectively costs .
- Mystic Snake is an easily-splashed-for "monogreen" .
- Esper Sojourners effectively costs and cycles for .
- Augury Adept costs . I'm going to have to be very careful with hybrid mana, if I use it at all.
Bear in mind that these cards will be able to go into any deck.
This is maybe the biggest shift in the cube, so we might as well start with it. In this format, countering spells, drawing cards, and bouncing permanents are things that everyone can do, without needing to adjust your mana base in the slightest. The implications are pretty far-reaching, honestly.
Why not be a jerk?
Honestly, this is going to be the least different of the colors — a splash of flash here, some cloning there, but mostly the same old black that we all know and love.
How do you spell "flashy"?
Blue really brings out the "good at spells" part of red. This is appropriate, really — a cube with such easy access to counterspells is going to have some stack-fighting, and red is aggressive everywhere.
Someone has to punch them in the face, right?
Green has actually been given a big ol' shove towards being the defacto "creature" color in the cube, since a lot of its land-manipulation tech just straight-up doesn't work on account of not having any basics. It'll just have to make do with solid creatures and top-deck manipulation.
The fun police have arrived!
White is even more of a killjoy than usual once Blue gets involved. Bear in mind that all of the flying lords are now mono-white. The future is now!